Mummy Lord

Level 4 Leader
Mummy, Undead EV 24
Stamina 155 Weakness fire 5 Immunity corruption 6, poison 6
Speed 6 Size 1M / Stability 4
Free Strike 6

Might

4

Agility

0

Reason

2

Intuition

4

Presence

2

Accursed Slam (Action) ♦ 2d10 + 4 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target Two creatures or objects
≤11: 10 corruption damage; I<2 bleeding (save ends) 12—16: 14 corruption damage; I<3 bleeding (save ends) 17+: 17 corruption damage; I<4 bleeding (save ends)
Effect: The potency of abilities used against a target bleeding from this ability increase by 1.

Binding Curse (Action) ♦ 2d10 + 4 ♦ 1 VP

Keywords Magic, Ranged
Distance Ranged 20 Target One creature
Effect: A target frightened by this ability takes 4 psychic damage whenever they use a move action until the condition ends. 2+ Malice The mummy lord targets an additional creature for every 2 malice spent.

Summon my Guard! (Triggered Action) ♦ 2 VP

Keywords
Distance Ranged 10 Target Special
Trigger: The Mummy Lord becomes winded for the first time.
Effect: Two mummies and 4 ghoul carvers appear within distance.

Plague of Flies (Villain Action 1) ♦ 2d10 + 4

Keywords Area, Magic
Distance 5 burst Target All enemies
≤11: 5 poison damage 12—16: 8 poison damage 17+: 10 poison damage
Effect: Each target has a bane on their next strike.

Land’s Guardian (Villain Action 2)

Keywords
Distance Self Target Self
Effect: The mummy lord’s speed increases by 2 and adds the burrow keyword to their movement. The mummy lord burrows up to their speed. Each enemy within 2 squares of the mummy lord’s movement must make an Agility test. ✸ ≤11 Prone, can’t stand (EoT) ★ 12-16 Prone ✦ 17 no effect

Unbound Horrors (Villain Action 3) ♦ 2d10 + 4

Keywords Area, Magic
Distance 5 burst Target All enemies
≤11: 5 corruption damage; I<2 frightened (save ends) 12—16: 8 corruption damage; I<3 frightened (save ends) 17+: 10 corruption damage; I<4 frightened and restrained (save ends)

Cursed Transference

At the end of their turn, the mummy lord can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way. 5 Malice The effect is transferred to a creature within 10.

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