Mummy Lord
Level 4 LeaderMight
4Agility
0Reason
2Intuition
4Presence
2Accursed Slam (Action) ♦ 2d10 + 4 ♦ Signature
I<2 bleeding (save ends) 12—16: 14 corruption damage;
I<3 bleeding (save ends) 17+: 17 corruption damage;
I<4 bleeding (save ends)
The potency of abilities used against a target bleeding from this ability increase by 1.
Binding Curse (Action) ♦ 2d10 + 4 ♦ 1 Malice VP
I<2 frightened (save ends) 12—16: 12 corruption damage;
I<3 frightened (save ends) 17+: 16 corruption damage;
I<4 frightened (save ends)
A target frightened by this ability takes 4 psychic damage whenever they use a move action until the condition ends.
The mummy lord targets an additional creature for every 2 malice spent.
Summon my Guard! (Triggered Action) ♦ 2 Malice VP
Two mummies and 4 ghoul carvers appear within distance.
Cursed Transference
At the end of their turn, the mummy lord can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
5 Malice The effect is transferred to a creature within 10.
Plague of Flies (Villain Action 1) ♦ 2d10 + 4
Each target has a bane on their next strike.
Land’s Guardian (Villain Action 2)
The mummy lord’s speed increases by 2 and adds the burrow keyword to their movement. The mummy lord burrows up to their speed. Each enemy within 2 squares of the mummy lord’s movement must make an Agility test.
Unbound Horrors (Villain Action 3) ♦ 2d10 + 4
I<2 frightened (save ends) 12—16: 8 corruption damage;
I<3 frightened (save ends) 17+: 10 corruption damage;
I<4 frightened and restrained (save ends)