Mummy Lord

Level 4 Leader
Mummy, Undead EV 24
Stamina 155 Weakness fire 5 Immunity corruption 6, poison 6
Speed 6 Size 1M / Stability 4
Free Strike 6

Might

4

Agility

0

Reason

2

Intuition

4

Presence

2

Accursed Slam 2d10 + 4

Melee, Strike, Weapon Signature Action
Melee 1 Two creatures or objects
≤11: 10 corruption damage;
I<2 bleeding (save ends)
12—16: 14 corruption damage;
I<3 bleeding (save ends)
17+: 17 corruption damage;
I<4 bleeding (save ends)
Effect:

The potency of abilities used against a target bleeding from this ability increase by 1.

Binding Curse (1 Malice) 2d10 + 4

Magic, Ranged Action
Ranged 20 One creature
≤11: 7 corruption damage;
I<2 frightened (save ends)
12—16: 12 corruption damage;
I<3 frightened (save ends)
17+: 16 corruption damage;
I<4 frightened (save ends)
Effect:

A target frightened by this ability takes 4 psychic damage whenever they use a move action until the condition ends.

2+ Malice:

The mummy lord targets an additional creature for every 2 malice spent.

Summon my Guard! (2 Malice)

Triggered Action
Ranged 10 Special
The Mummy Lord becomes winded for the first time.
Effect:

Two mummies and 4 ghoul carvers appear within distance.

Cursed Transference

At the end of their turn, the mummy lord can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

5 Malice The effect is transferred to a creature within 10.

Plague of Flies 2d10 + 4

Area, Magic Villain Action 1
5 burst All enemies
≤11: 5 poison damage 12—16: 8 poison damage 17+: 10 poison damage
Effect:

Each target has a bane on their next strike.

Land’s Guardian

Villain Action 2
Self Self
Effect:

The mummy lord’s speed increases by 2 and adds the burrow keyword to their movement. The mummy lord burrows up to their speed. Each enemy within 2 squares of the mummy lord’s movement must make an Agility test.

≤11: Prone, can’t stand (EoT) 12—16: Prone 17+: no effect

Unbound Horrors 2d10 + 4

Area, Magic Villain Action 3
5 burst All enemies
≤11: 5 corruption damage;
I<2 frightened (save ends)
12—16: 8 corruption damage;
I<3 frightened (save ends)
17+: 10 corruption damage;
I<4 frightened and restrained (save ends)

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  1. Undead Malice


    1. Paranormal Fling

      3 Malice
      1. Up to three objects on the encounter map that aren’t held or tethered to the ground float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

    2. Abyssal Rift

      5 Malice
      1. Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. A creature who ends their turn adjacent to an affected square makes an Agility test.

      2. ≤11: 5 damage;
        restrained (save ends)
        12—16: 5 damage;
        restrained (EoT)
        17+: 5 damage
      3. A creature who starts their turn restrained by the arms takes 1d6 damage.

    3. Dread March

      7 Malice
      1. Each undead creature in the encounter moves up to their speed and makes a free strike. If an undead creature is reduced to Stamina 0 during this dread march, they don’t die until their movement and attacks are resolved.

    4. Intensity Tally

      1. At the end of each round, keep an intensity tally of the number of living heroes not adjacent to one or more undead creatures. When the tally reaches the number of heroes in the encounter, you can spend malice to activate the following feature.

        Ravenous Horde (3 Malice) Each living hero in the encounter is beset by two winded rotting zombies who burst out of unoccupied spaces 4 squares away. The number of rotting zombies increases to three per hero when three or fewer heroes remain alive in the encounter. The intensity tally resets to 0.

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  2. Undead Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The undead activates a malice feature available to undead level 3 or lower.

    2. Blood Hunger

      5 Malice
      1. As a part of the next signature action used on a bleeding creature, all undead creatures within 5 can move up to their speed and make a free strike on the same target.

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