Human Blackguard
Level 1 LeaderMight
3Agility
2Reason
2Intuition
0Presence
2Zweihander Swing (Action) ♦ 2d10 + 3 ♦ Signature
M<1 slowed (save ends) 12—16: 6 damage;
M<2 slowed (save ends) 17+: 8 damage;
M<3 slowed (save ends)
An ally within 10 of the blackguard can make a free strike.
The ally can use their signature action instead.
You! (Maneuver)
The target is marked until the start of the blackguard’s next turn. The blackguard and each of their allies gain an edge on abilities used against targets marked by the blackguard.
End Effect
At the end of their turn, the blackguard can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Supernatural Insight
The blackguard ignores concealment if it’s granted by a supernatural effect, or the target is supernatural.
Parry! (Triggered Action) ♦
The damage is halved.
Advance! (Villain Action 1)
The blackguard shifts up to their speed. During or after this movement, they can use their Zweihander Swing twice.
Back! (Villain Action 2)
Slide 5.
I Can Throw My Blade and So Should You! (Villain Action 3)
The blackguard uses their Zweihander Swing against each enemy in the area. Each ally within 5 of the area can make a free strike against any enemy in the area.