Brambleguard

Level 2 Platoon Defender
Elemental, High Elf EV 8
Stamina 59
Speed 4 Size 2 / Stability 3
Free Strike 4

Might

2

Agility

0

Reason

0

Intuition

0

Presence

2

Wall of Roses

Area, Magic Signature Action
Self Self
Effect:

The brambleguard’s speed becomes 0 and they extend themself into a 5 wall until the start of their next turn. Each ally adjacent to the brambleguard at the start of their turn regains 5 Stamina and can apply the Magic keyword to their weapon abilities until the end of their turn.

Whip Frenzy 2d10 + 2

Area, Melee, Weapon Action
2 burst Each enemy in the burst
≤11: 4 damage 12—16: 7 damage;
push 3
17+: 10 damage;
push 3;
A<2 bleeding (save ends)

Thicket and Thorns

The brambleguard blocks line of effect for enemies. An enemy that starts their turn adjacent to a brambleguard takes 4 damage.

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  1. Elemental Malice


    1. Elemental Swap

      3 Malice
      1. Two elementals on the encounter map teleport and swap places, gaining damage immunity 2 until the end of the round.

    2. Split

      5 Malice
      1. An elemental acting this turn cleaves themself into 2 separate elementals, splitting their current Stamina in half between them and becoming one size smaller. The elementals otherwise have the same statistics as the original. Both elementals then shift up to their speed.

    3. Convocation of Chaos

      7 Malice
      1. Magic, Ranged Maneuver
        Self or Ranged 8
        Self or 1 elemental
      2. Effect

        Until the end of the encounter, the target’s speed increases by 5 and their strikes deal an additional 5 damage. Whenever an elemental within line of effect uses another convocation ability, the target also gains the effects.

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