Brambleguard
Level 2 Platoon DefenderMight
2Agility
0Reason
0Intuition
0Presence
2Wall of Roses
The brambleguard’s speed becomes 0 and they extend themself into a 5 wall until the start of their next turn. Each ally adjacent to the brambleguard at the start of their turn regains 5 Stamina and can apply the Magic keyword to their weapon abilities until the end of their turn.
Whip Frenzy 2d10 + 2
push 3 17+: 10 damage;
push 3;
A<2 bleeding (save ends)
Thicket and Thorns
The brambleguard blocks line of effect for enemies. An enemy that starts their turn adjacent to a brambleguard takes 4 damage.