Ogre Juggernaut
Level 2 Troop HarrierGiant, Ogre EV 16
Stamina 80
Speed 6 Size 2 / Stability 2
Free Strike 5
Might
2Agility
1Reason
-1Intuition
0Presence
-1Pitchfork Catapult (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Charge, Melee, Strike, Weapon
Distance Melee 2 Target 2 creatures or objects
≤11: 7 damage 12—16: 10 damage;
A<1 vertical push 3 17+: 13 damage;
A<2 vertical slide 5
A<1 vertical push 3 17+: 13 damage;
A<2 vertical slide 5
1 Malice:
Each target is M<1 bleeding (save ends).
Earth Breaking Jump (Action) ♦ 2d10 + 2
Keywords Area, Melee, Weapon
Distance 3 burst Target All creatures in the burst
Effect:
The juggernaut jumps up to 6 squares before using this ability.
≤11: 4 damage 12—16: 6 damage;
push 2;
M<1 prone 17+: 9 damage;
push 4;
M<2 prone
push 2;
M<1 prone 17+: 9 damage;
push 4;
M<2 prone
Horrible Bellow (Maneuver) ♦ 2d10 + 2 ♦ 2 Malice VP
Keywords Area
Distance 3 burst Target All enemies in the burst
≤11: I<0 frightened (save ends) 12—16: I<1 frightened (save ends) 17+: I<2 frightened (save ends)
Effect:
All ogres have an edge on strikes against creatures frightened by this ability.
Hrraaaaaagh! (Free Triggered Action) ♦ 1 Malice VP
Keywords —
Distance Self Target Self
Trigger: The juggernaut takes damage.
Effect:
The juggernaut moves up to their speed and makes a free strike.
Destructive Path
The juggernaut automatically destroys unattended, mundane size 1 objects in their path during their movement. They can break through any mundane wall made of wood, stone, or a similarly sturdy material in this way, so long as the wall is no more than 1 square thick.
Defiant Anger
The juggernaut has damage immunity 2 while they are winded.