Wight

Level 1 Band Hexer
Undead EV 3
Stamina 10 Immunity corruption 1, poison 1
Speed 5 Size 1M / Stability 0
Free Strike 1

Might

2

Agility

1

Reason

0

Intuition

0

Presence

1

Lifestealer Longsword (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 3 corruption damage 12—16: 4 corruption damage; M<1 slowed (save ends) 17+: 5 corruption damage; M<2 slowed and weakened (save ends)
Effect: The target appears to rapidly age each time they take damage from this ability. The target regains their former appearance when the wight is destroyed.

Raise (Maneuver) ♦ 3 VP

Keywords Magic, Ranged
Distance Ranged 3 Target One dead ally
Effect: The target revives with half their Stamina. The wight can’t use this maneuver again until they attack a creature with their lifestealer longsword.

Arise

The first time the wight is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain half their Stamina and fall prone.

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