Dorzinuuth The Base
Level 6 LeaderMight
4Agility
1Reason
1Intuition
2Presence
3Punishing Flail (Action) ♦ 2d10 + 4 ♦ Signature
M<2 prone 12—16: 16 damage;
M<3 prone 17+: 19 damage;
M<4 prone
M<4 bleeding (save ends).
I’ll Cut A Path (Maneuver) ♦ 2d10 + 4
Dorzinuuth shifts to an unoccupied square adjacent to the end of the line and then rolls power.
M<3 prone 17+: 15 damage;
M<4 prone
Watch Your Six! (Triggered Action)
Dorzinuuth shields his ally with his wings, halving the damage.
End Effect
At the end of his turn, Dorzinuuth can take 10 damage to end one save ends effect affecting him. This damage can’t be reduced in any way.
Sheltering Wings
Strikes made against Dorzinuuth have a bane while he isn’t flying.
Remember Your Oath
After Dorzinuuth hears a character recite the Dragon Phalanx oath, he has a bane on all strikes made against that character.
Roaring Gambit (Villain Action 1)
Dorzinuuth lets loose a powerful roar. Each target must make a Reason test.
Each ally within distance has an edge on their next attack.
Wings of Second Wind (Villain Action 2)
Each target shifts or flies up to their speed and regains 10 Stamina.
Snap, Crackle, Pop (Villain Action 3)
Dorzinuuth covers all allies in an electrifying mesh. Whenever a target takes damage from a melee strike or ability, the attacker takes 6 lightning damage.