Dorzinuuth The Base

Level 6 Leader
Draconian, Dragon, Humanoid EV 32
Stamina 180 Immunity lightning 6
Speed 5 (flying, hover) Size 1L / Stability 6
Free Strike 7

Might

4

Agility

1

Reason

1

Intuition

2

Presence

3

Punishing Flail 2d10 + 4

Melee, Strike, Weapon Signature Action
Melee 1 Two creatures or objects
≤11: 11 damage;
M<2 prone
12—16: 16 damage;
M<3 prone
17+: 19 damage;
M<4 prone
2 Malice:

M<4 bleeding (save ends).

I’ll Cut A Path 2d10 + 4

Area, Melee, Weapon Maneuver
5 × 1 line Within 1 All enemies in the line
Effect:

Dorzinuuth shifts to an unoccupied square adjacent to the end of the line and then rolls power.

≤11: 7 damage 12—16: 12 damage;
M<3 prone
17+: 15 damage;
M<4 prone

Watch Your Six!

Triggered Action
Melee 1 1 Ally
An ally within distance takes damage while Dorzinuuth isn’t flying.
Effect:

Dorzinuuth shields his ally with his wings, halving the damage.

End Effect

At the end of his turn, Dorzinuuth can take 10 damage to end one save ends effect affecting him. This damage can’t be reduced in any way.

Sheltering Wings

Strikes made against Dorzinuuth have a bane while he isn’t flying.

Remember Your Oath

After Dorzinuuth hears a character recite the Dragon Phalanx oath, he has a bane on all strikes made against that character.

Roaring Gambit

Villain Action 1
5 burst All enemies in the burst
Effect:

Dorzinuuth lets loose a powerful roar. Each target must make a Reason test.

≤11: frightened (save ends) 12—16: frightened (EoT) 17+: no effect
Effect:

Each ally within distance has an edge on their next attack.

Wings of Second Wind

Villain Action 2
Self and 10 burst Self and all allies
Effect:

Each target shifts or flies up to their speed and regains 10 Stamina.

Snap, Crackle, Pop

Magic, Melee Villain Action 3
5 burst All allies in the burst
Effect:

Dorzinuuth covers all allies in an electrifying mesh. Whenever a target takes damage from a melee strike or ability, the attacker takes 6 lightning damage.

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  1. Draconian Malice


    1. Guarding Gale

      3 Malice
      1. A draconian acting this turn flaps their wings and creates a powerful gale. Each creature adjacent to the draconian is pushed 4 and M<2 knocked prone.

    2. Breath Weapon

      5 Malice
      1. Area, Magic, Melee Action
        4 × 2 line within 1
        All enemies in the line
      2. ≤11: 6 damage 12—16: 10 damage 17+: 13 damage
      3. Effect

        The damage type changes to match a damage type that the draconian has immunity to.

    3. Scaleshatter Burst

      7 Malice
      1. Area, Magic, Melee Free Action
        2 burst
        All enemies in the burst
      2. ≤11: 7 damage 12—16: 13 damage 17+: 16 damage
      3. Effect

        The draconian’s scales shatter from battle damage. The draconian has damage weakness 5, but the draconian can now take two turns per round.

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