Rival Shadow

Level 5 Troop Ambusher
Humanoid, Rival EV 28
Stamina 140
Speed 7 Size 1M / Stability 1
Free Strike 7

Might

0

Agility

3

Reason

1

Intuition

0

Presence

2

Ambuscade (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target Two creatures or objects
≤11: 10 damage 12—16: 15 damage; A<2 bleeding (save ends) 17+: 18 damage; A<3 bleeding (save ends)
1 Malice: The shadow teleports up to 6 squares and hides.

Coat the Blade (Maneuver)

Keywords
Distance Self Target Self
Effect: The shadow coats their weapon with poison. They have an edge on their next strike, and the potency increases by 1.

Exploit Opening

The shadow deals an extra 7 damage to bleeding targets.

Rivalry

The shadow selects one creature within line of effect at the start of an encounter. Both the shadow and the creature can add a 1d3 to all power rolls made against each other.

Report Issue

You must be logged in to report an issue.

Log in