War Dog Arachnite
Level 6 Band ArtilleryMight
0Agility
3Reason
2Intuition
2Presence
1Longarm Shrikegun 2d10 + 3
A<3 bleeding (save ends)
This ability ignores cover and concealment. The arachnite chooses one of the following damage types when making the attack: acid, cold, fire, lightning, poison, psychic, or sonic.
The arachnite can use this ability as if they were occupying the space of an ally within distance.
Web Vial
The affected area becomes difficult terrain.
Eight-Eyed Sight
The arachnite automatically finds all hidden creatures within 10 at the start of their turn.
Loyalty Collar
When the arachnite dies, they explode, dealing 2d6 damage to each adjacent enemy.