Fossil Cryptic
Level 2 SoloElemental EV 40
Stamina 250
Speed 8 (burrow) Size 1L / Stability 3
Free Strike 5
Might
3Agility
2Reason
1Intuition
1Presence
0Sand Slam (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 2 Target Two creatures or objects
≤11: 8 damage; A<1 prone 12—16: 12 damage; A<2 prone and can’t stand (EoT) 17+: 15 damage; A<3 prone and can’t stand (save ends)
Effect: Each enemy within 1 square of the target takes 2 damage.
Stone Bone Storm (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Area, Melee
Distance 6 × 1 line within 1 Target Each enemy in the line
≤11: 4 damage; M<1 push 2 12—16: 7 damage; M<2 prone 17+: 10 damage; M<3 prone
Effect: The cryptic reforms their body and appears in an unoccupied space within the line.
Shatterstone (Action) ♦ 2d10 + 3 ♦ 5 VP
Keywords Area, Melee
Distance 4 burst Target Each enemy in the burst
Effect: The cryptic burrows up to half their speed, then creates the burst when they breach the surface.
✦ ≤11 5 damage; push 2
★ 12–16 9 damage; push 3; prone
✸ 17+ 12 damage; push 4; prone
✦ ≤11 5 damage; push 2
★ 12–16 9 damage; push 3; prone
✸ 17+ 12 damage; push 4; prone
Stoneshift (Maneuver)
Keywords Ranged
Distance Ranged 5 Target One creature or object on the ground
Effect: Slide 3.
2 Malice: The distance of the ability becomes Ranged 10 and the slide increases to slide 6.
Dissipate (Triggered Action) ♦ 1 VP
Keywords —
Distance Self Target Self
Trigger: The cryptic takes damage
Effect: The cryptic halves the damage, ignores any additional effects associated with it, and shifts up to 3 squares.
First Warning Quake (Villain Action 1)
Keywords Area, Melee
Distance 5 burst Target Each enemy on the ground in the burst
Effect: Each target makes a Might test.
✸ ≤11 The target is prone and can’t stand (EoT)
★ 12–16 Prone
✦ 17+ No effect
✸ ≤11 The target is prone and can’t stand (EoT)
★ 12–16 Prone
✦ 17+ No effect
Effect: The affected area becomes difficult terrain.
Final Warning Fissure (Villain Action 2)
Keywords Area, Melee
Distance 5 burst Target Each enemy on the ground in the burst
Effect: Each target makes an Agility test.
✸ ≤11 9 damage; prone
★ 12–16 5 damage
✦ 17+ The target moves to the nearest unoccupied space outside the area.
✸ ≤11 9 damage; prone
★ 12–16 5 damage
✦ 17+ The target moves to the nearest unoccupied space outside the area.
Effect: The area drops 2 squares. Each enemy in the area falls, while allies of the fossil cryptic drop safely. The affected area then becomes difficult terrain.
No Escape (Villain Action 3) ♦ 2d10 + 3
Keywords Ranged
Effect: The cryptic makes an initial power roll that calls down stone pillars from the ceiling.
Distance Ranged 10
Target Two creatures or objects
✦ ≤11 5 damage; prone; M<1 restrained (save ends)
★ 12-16 9 damage; prone; M<2 restrained (save ends)
✸ 17+ 12 damage; prone; M<3 restrained (save ends)
Distance Ranged 10
Target Two creatures or objects
✦ ≤11 5 damage; prone; M<1 restrained (save ends)
★ 12-16 9 damage; prone; M<2 restrained (save ends)
✸ 17+ 12 damage; prone; M<3 restrained (save ends)
Effect: The cryptic then makes a final power roll that raises stone pillars from the floor.
Distance Ranged 10
Target Two creatures or objects on the ground
✦ ≤11 2 damage; vertical slide 2
★ 12-16 3 damage; vertical slide 4
✸ 17+ 4 damage; vertical slide 8 or the target is restrained against the ceiling (save ends)
Distance Ranged 10
Target Two creatures or objects on the ground
✦ ≤11 2 damage; vertical slide 2
★ 12-16 3 damage; vertical slide 4
✸ 17+ 4 damage; vertical slide 8 or the target is restrained against the ceiling (save ends)
Solo Monster
Solo Turns The cryptic takes up to two turns each round. They can’t take turns consecutively. They can use two actio ns on each of their turns. While dazed, the cryptic can take one action and one maneuver per turn.
End Effect At the end of their tur n, the cryptic can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
End Effect At the end of their tur n, the cryptic can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Churning Trunk
The cryptic emits a 1 aura of swirling debris that obscures their form. Any enemy who enters the aura for the first time in a round or starts their turn there takes 5 damage. Ranged abilities that target the cryptic have a bane.
Seismic Step
The cryptic ignores difficult terrain. Additionally, they have line of effect to concealed creatures touching the ground.