Fossil Cryptic

Level 2 Solo
Elemental EV 40
Stamina 250
Speed 8 (burrow) Size 1L / Stability 3
Free Strike 5

Might

3

Agility

2

Reason

1

Intuition

1

Presence

0

Solo Monster

Solo Turns The cryptic takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the cryptic can take one action and one maneuver per turn.

End Effect At the end of their turn, the cryptic can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Churning Trunk

The cryptic emits a 1 aura of swirling debris that obscures their form. Any enemy who enters the aura for the first time in a round or starts their turn there takes 5 damage. Ranged abilities that target the cryptic have a bane.

Seismic Step

The cryptic ignores difficult terrain. Additionally, they have line of effect to concealed creatures touching the ground.

Sand Slam 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 2 Two creatures or objects
≤11: 8 damage;
A<1 prone
12—16: 12 damage;
A<2 prone and can’t stand (EoT)
17+: 15 damage;
A<3 prone and can’t stand (save ends)
Effect:

Each enemy within 1 square of the target takes 2 damage.

Stone Bone Storm 2d10 + 3

Area, Melee Action
6 × 1 line within 1 Each enemy in the line
≤11: 4 damage;
M<1 push 2
12—16: 7 damage;
M<2 prone
17+: 10 damage;
M<3 prone
Effect:

The cryptic reforms their body and appears in an unoccupied space within the line.

Shatterstone (5 Malice) 2d10 + 3

Area, Melee Action
4 burst Each enemy in the burst
Effect:

The cryptic burrows up to half their speed, then creates the burst when they breach the surface.

≤11: 5 damage;
push 2
12—16: 9 damage;
push 3;
prone
17+: 12 damage;
push 4;
prone

Stoneshift

Ranged Maneuver
Ranged 5 One creature or object on the ground
Effect:

Slide 3.

2 Malice:

The distance of the ability becomes Ranged 10 and the slide increases to slide 6.

Dissipate (1 Malice)

Triggered Action
Self Self
The cryptic takes damage
Effect:

The cryptic halves the damage, ignores any additional effects associated with it, and shifts up to 3 squares.

First Warning Quake

Area, Melee Villain Action 1
5 burst Each enemy on the ground in the burst
Effect:

Each target makes a Might test.

≤11: The target is prone and can’t stand (EoT) 12—16: Prone 17+: No effect

Final Warning Fissure

Area, Melee Villain Action 2
5 burst Each enemy on the ground in the burst
Effect:

Each target makes an Agility test.

≤11: 9 damage;
prone
12—16: 5 damage 17+: The target moves to the nearest unoccupied space outside the area.
Effect:

The area drops 2 squares. Each enemy in the area falls, while allies of the fossil cryptic drop safely. The affected area then becomes difficult terrain.

No Escape 2d10 + 3

Ranged Villain Action 3
Ranged 10 Two creatures or objects
Effect:

The cryptic makes an initial power roll that calls down stone pillars from the ceiling.

≤11: 5 damage;
prone;
M<1 restrained (save ends)
12—16: 9 damage;
prone;
M<2 restrained (save ends)
17+: 12 damage;
prone;
M<3 restrained (save ends)
Effect:

The cryptic then makes a final power roll that raises stone pillars from the floor. Distance Ranged 10 Target Two creatures or objects on the ground

≤11: 2 damage;
vertical slide 2
12—16: 3 damage;
vertical slide 4
17+: 4 damage;
vertical slide 8 or the target is restrained against the ceiling (save ends)

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  1. Elemental Malice


    1. Elemental Swap

      3 Malice
      1. Two elementals on the encounter map teleport and swap places, gaining damage immunity 2 until the end of the round.

    2. Split

      5 Malice
      1. An elemental acting this turn cleaves themself into 2 separate elementals, splitting their current Stamina in half between them and becoming one size smaller. The elementals otherwise have the same statistics as the original. Both elementals then shift up to their speed.

    3. Convocation of Chaos

      7 Malice
      1. Magic, Ranged Maneuver
        Self or Ranged 8
        Self or 1 elemental
      2. Effect

        Until the end of the encounter, the target’s speed increases by 5 and their strikes deal an additional 5 damage. Whenever an elemental within line of effect uses another convocation ability, the target also gains the effects.

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