Orc Chainlock

Level 1 Platoon Hexer
Humanoid, Orc EV 6
Stamina 20
Speed 5 Size 1L / Stability 2
Free Strike 3

Might

2

Agility

2

Reason

1

Intuition

0

Presence

0

Hook and Chain 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 3 1 creature or object
≤11: 5 damage;
pull 1;
M<0 hooked (save ends)
12—16: 7 damage;
pull 2;
M<1 hooked (save ends)
17+: 9 damage;
pull 3;
M<2 hooked (save ends)
Effect:

A hooked target can’t move more than 3 squares away from the chainlock’s original position until the condition ends

Heavy Crossbolt (3 Malice) 2d10 + 2

Ranged, Strike, Weapon Action
Ranged 5 1 creature or object
≤11: 5 damage;
A<0 slowed (save ends)
12—16: 7 damage;
A<1 slowed (save ends)
17+: 9 damage;
prone;
A<2 slowed (save ends)

Chain Link

Whenever the chainlock is force moved by a creature’s melee ability, the creature is pulled the same distance towards the chainlock.

Relentless

If the chainlock’s Stamina drops to 0, they can make a free strike before dying. If the target is reduced to 0 Stamina or killed by the strike, the chainlock lives and their Stamina is reduced to 1 instead.

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  1. Orc Malice


    1. Overwhelming March

      3 Malice
      1. Each orc shifts up to their speed, moving through enemy squares if they can. Each enemy that was passed through during this movement makes a Might test.

      2. ≤11: 6 damage;
        prone
        12—16: 4 damage;
        prone
        17+: Push 2
    2. Mohler Trench

      5 Malice
      1. An orc acting this turn summons 2 mohlers out of the ground to dig a 1 × 10 line trench within 10 and join the encounter. The trench is 2 squares deep and is considered difficult terrain. The trench cannot be created directly underneath creatures.

    3. Mohler Cavity

      7 Malice
      1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one character is standing. The mohlers leave, and the area is considered difficult terrain. Each orc in the area can shift into the nearest unoccupied square outside of the pit before it is completed. Each non-orc in the area makes an Agility test.

      2. ≤11: 9 damage;
        target falls;
        prone can’t stand (EoT)
        12—16: 6 damage;
        target falls
        17+: Target can shift into the nearest unoccupied square outside of the pit

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