Hobgoblin Firerunner

Level 5 Platoon Harrier
Goblin, Hobgoblin, Humanoid, Infernal EV 14
Stamina 70 Immunity fire 5
Speed 8 Size 1M / Stability 0
Free Strike 6

Might

2

Agility

3

Reason

1

Intuition

1

Presence

0

Flaming Kick 2d10 + 3

Charge, Magic, Strike, Melee Signature Action
Melee 1 1 creature or object
≤11: 9 fire damage 12—16: 13 fire damage 17+: 16 fire damage;
A<3 dazed (EoT)

Blazing Trail

Magic Maneuver
Self Self
Effect:

The firerunner moves up to their speed and creates a 8 wall of fire. Each segment must include one of the squares the firerunner touched. Creatures can enter and pass through the wall. Any enemy who enters the wall for the first time in a round or starts their turn there takes 5 fire damage.

Hot to Go

The firerunner ignores difficult terrain. Whenever the firerunner takes fire damage, their speed and the wall they can create with Blazing Trail increases by 4 until the end of their next turn.

Infernal Ichor

If the firerunner’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the firerunner takes 3 fire damage.

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  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

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