Lightbender Pouncer
Level 3 Troop HarrierBeast, Lightbender EV 20
Stamina 100
Speed 10 Size 2 / Stability 1
Free Strike 5
Might
2Agility
2Reason
-3Intuition
1Presence
-1Pounce (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Charge, Melee, Strike, Weapon
Distance Melee 2 Target 2 creatures or objects
≤11: 7 damage 12—16: 11 damage; A<1 prone 17+: 14 damage; A<2 prone
Effect: The pouncer makes a free strike against each target they have knocked prone.
Sparkling Tail Whip (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Area, Magic
Distance 2 burst Target All enemies and objects in the burst
≤11: 4 damage 12—16: 7 damage; A<1 dazzled (save ends) 17+: 10 damage; A<2 dazzled (save ends)
Effect: A dazzled creature has a bane on strikes and can’t have line of effect to targets who aren’t adjacent to them.
Illusory Feint (Maneuver) ♦ 5 VP
Keywords Area, Magic
Distance 3 cube within 10 Target All enemies in the cube
≤11: R<0 dazed (save ends) 12—16: R<1 dazed (save ends) 17+: R<2 dazed (save ends)
Effect: Targets dazed by this ability have a speed of 0 while dazed. If a dazed target takes damage or if someone else spends an action to shake the creature out of their stupor, the condition ends.
Striking Afterimage (Triggered Action)
Keywords Magic
Trigger: The pouncer takes damage from a strike.
Effect: The pouncer halves the damage, doesn’t suffer any effect associated with it, and teleports 5 squares. The pouncer makes a free strike if they teleport into a space adjacent to an enemy.
Avoidance
The pouncer always treats a save ends effect as an EoT effect.