Lightbender Pouncer

Level 3 Troop Harrier
Beast, Lightbender EV 20
Stamina 100
Speed 10 Size 2 / Stability 1
Free Strike 5

Might

2

Agility

2

Reason

-3

Intuition

1

Presence

-1

Pounce (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Charge, Melee, Strike, Weapon
Distance Melee 2 Target 2 creatures or objects
≤11: 7 damage 12—16: 11 damage;
A<1 prone
17+: 14 damage;
A<2 prone
Effect:

The pouncer makes a free strike against each target they have knocked prone.

Sparkling Tail Whip (Action) ♦ 2d10 + 2

Keywords Area, Magic
Distance 2 burst Target All enemies and objects in the burst
≤11: 4 damage 12—16: 7 damage;
A<1 dazzled (save ends)
17+: 10 damage;
A<2 dazzled (save ends)
Effect:

A dazzled creature has a bane on strikes and can’t have line of effect to targets who aren’t adjacent to them.

Illusory Feint (Maneuver) ♦ 5 Malice VP

Keywords Area, Magic
Distance 3 cube within 10 Target All enemies in the cube
≤11: R<0 dazed (save ends) 12—16: R<1 dazed (save ends) 17+: R<2 dazed (save ends)
Effect:

Targets dazed by this ability have a speed of 0 while dazed. If a dazed target takes damage or if someone else spends an action to shake the creature out of their stupor, the condition ends.

Striking Afterimage (Triggered Action)

Keywords Magic
Distance Self Target Self
Trigger: The pouncer takes damage from a strike.
Effect:

The pouncer halves the damage, doesn’t suffer any effect associated with it, and teleports 5 squares. The pouncer makes a free strike if they teleport into a space adjacent to an enemy.

Avoidance

The pouncer always treats a save ends effect as an EoT effect.

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