Gnoll Cackler

Level 2 Band Hexer
Abyssal, Gnoll EV 4
Stamina 15
Speed 5 Size 1S / Stability 1
Free Strike 2

Might

0

Agility

0

Reason

2

Intuition

2

Presence

2

Moment of Brutality 2d10 + 2

Magic, Ranged, Strike Signature Action
Ranged 8 1 creature
≤11: 4 psychic damage;
I<0 target makes a free strike against a creature of the cackler’s choice
12—16: 5 psychic damage;
I<1 target makes a free strike against a creature of the cackler’s choice
17+: 7 psychic damage;
I<2 target uses a signature action against a creature of the cackler’s choice
Effect:

An ally targeted by this ability makes a free strike instead of taking damage.

Cackletongue (4 Malice)

Area, Magic, Resistance Maneuver
2 burst All creatures in the burst
Effect:

Each enemy target makes an Intuition test.

≤11: Frightened (save ends) 12—16: Frightened (EoT) 17+: No effect
Effect:

Targets who haven’t used a cackletongue maneuver on this turn use it immediately at no cost.

Death Frenzy

Whenever an ally within 5 is reduced to 0 Stamina, the cackler moves up to their speed and makes a free strike.

Report Issue

You must be logged in to report an issue.

Log in
  1. Gnoll Malice


    1. Iron Jaws

      3 Malice
      1. Area, Weapon Maneuver
        1 cube within 3
        Special
      2. Effect

        A gnoll acting this turn drops an iron jawed snare into the affected area. The first time an enemy steps into an affected square, they make an Agility test. If they were unaware of the snare, they make the roll with a bane.

      3. ≤11: 6 damage;
        bleeding (save ends)
        12—16: 4 damage;
        bleeding (EoT)
        17+: no effect
      4. Effect

        While an enemy is bleeding from the snare, each gnoll has an edge on strikes made against the creature.

    2. Bloodpool

      5 Malice
      1. 1 minion gnoll suddenly explodes into a pool of blood, splattering across each square within 3. A gnoll that starts their turn in an affected square deals an additional 5 damage on their next strike until the end of their turn. Once per round, an abyssal hyena that starts their turn in an affected square turns into a gnoll marauder, keeping their Stamina.

    3. Echoes of Laughter

      10 Malice
      1. The battlemap is encased in a soundscape of laughter and howling. Each enemy has a bane on the first power roll they make during a round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

    Report Issue

    You must be logged in to report an issue.

    Log in