Dwarf Grenadier
Level 2 Platoon HexerMight
1Agility
0Reason
0Intuition
2Presence
0Concussive Grenade 2d10 + 2
push 1 12—16: 6 damage;
push 3;
M<1 slowed (save ends) 17+: 8 damage;
push 5;
M<2 slowed (save ends)
A target restrained by a dwarf can be pushed by this ability.
Sleep Grenade (3 Malice) 2d10 + 2
I<0 dazed (save ends) 12—16: 6 poison damage;
I<1 dazed (save ends) 17+: 8 poison damage;
I<2 dazed (save ends)
A creature dazed by this ability has -1 to all characteristics while resisting potent effects until the condition ends.
Indirect Fire
The grenadier ignores cover and concealment and doesn’t need to establish line of effect for their abilities.