Dwarf Grenadier

Level 2 Platoon Hexer
Dwarf, Humanoid EV 8
Stamina 39
Speed 5 Size 1M / Stability 3
Free Strike 4

Might

1

Agility

0

Reason

0

Intuition

2

Presence

0

Concussive Grenade (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Area, Ranged, Weapon
Distance 3 cube within 5 Target All enemies in the cube
≤11: 3 damage; push 1 12—16: 6 damage; push 3; M<1 slowed (save ends) 17+: 8 damage; push 5; M<2 slowed (save ends)
Effect: A target restrained by a dwarf can be pushed by this ability.

Sleep Grenade (Action) ♦ 2d10 + 2 ♦ 3 VP

Keywords Area, Ranged
Distance 3 cube within 5 Target All enemies in the cube
≤11: 3 poison damage; I<0 dazed (save ends) 12—16: 6 poison damage; I<1 dazed (save ends) 17+: 8 poison damage; I<2 dazed (save ends)
Effect: A creature dazed by this ability has -1 to all characteristics while resisting potent effects until the condition ends.

Indirect Fire

The grenadier ignores cover and concealment and doesn’t need to establish line of effect for their abilities.

Report Issue

You must be logged in to report an issue.

Log in