Dwarf Grenadier
Level 2 Platoon HexerDwarf, Humanoid EV 8
Stamina 39
Speed 5 Size 1M / Stability 3
Free Strike 4
Might
1Agility
0Reason
0Intuition
2Presence
0Concussive Grenade (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Area, Ranged, Weapon
Distance 3 cube within 5 Target All enemies in the cube
≤11: 3 damage; push 1 12—16: 6 damage; push 3; M<1 slowed (save ends) 17+: 8 damage; push 5; M<2 slowed (save ends)
Effect: A target restrained by a dwarf can be pushed by this ability.
Sleep Grenade (Action) ♦ 2d10 + 2 ♦ 3 VP
Keywords Area, Ranged
Distance 3 cube within 5 Target All enemies in the cube
≤11: 3 poison damage; I<0 dazed (save ends) 12—16: 6 poison damage; I<1 dazed (save ends) 17+: 8 poison damage; I<2 dazed (save ends)
Effect: A creature dazed by this ability has -1 to all characteristics while resisting potent effects until the condition ends.
Indirect Fire
The grenadier ignores cover and concealment and doesn’t need to establish line of effect for their abilities.