Time Raider Helix

Level 3 Platoon Controller
Humanoid, Time Raider EV 10
Stamina 40 Immunity Psychic 3
Speed 5 (fly) Size 1M / Stability 0
Free Strike 5

Might

0

Agility

2

Reason

2

Intuition

2

Presence

2

Blaster Volley (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Ranged, Psionic, Strike, Weapon
Distance Ranged 10 Target Three creatures
≤11: 6 corruption damage; push 2 12—16: 8 corruption damage; push 4 17+: 11 corruption damage; push 6; prone

Kinetic Lane (Maneuver)

Keywords Area, Psionic, Ranged
Distance 4 × 2 line within 10 Target Special
Effect: The area becomes a psionically charged treadmill that pushes creatures and objects at high speed in one direction of the helix’s choice. Any creature that moves into the area or starts their turn there immediately slides 3 squares toward the square at the end of the area in the chosen direction. Each enemy in the area when it first appears takes 3 damage before they are moved.
3 Malice: The helix creates a second kinetic lane.

Foresight

The helix doesn’t have a bane on strikes against concealed creatures.

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