Time Raider Helix

Level 3 Platoon Controller
Humanoid, Time Raider EV 10
Stamina 40 Immunity Psychic 3
Speed 5 (fly) Size 1M / Stability 0
Free Strike 5

Might

0

Agility

2

Reason

2

Intuition

2

Presence

2

Blaster Volley 2d10 + 2

Ranged, Psionic, Strike, Weapon Signature Action
Ranged 10 Three creatures
≤11: 6 corruption damage;
push 2
12—16: 8 corruption damage;
push 4
17+: 11 corruption damage;
push 6;
prone

Kinetic Lane

Area, Psionic, Ranged Maneuver
4 × 2 line within 10 Special
Effect:

The area becomes a psionically charged treadmill that pushes creatures and objects at high speed in one direction of the helix’s choice. Any creature that moves into the area or starts their turn there immediately slides 3 squares toward the square at the end of the area in the chosen direction. Each enemy in the area when it first appears takes 3 damage before they are moved.

3 Malice:

The helix creates a second kinetic lane.

Foresight

The helix doesn’t have a bane on strikes against concealed creatures.

Report Issue

You must be logged in to report an issue.

Log in
  1. Time Raider Malice


    1. Gravity Well

      3 Malice
      1. Area, Psionic, Weapon Maneuver
        5 cube within 3
        Special
      2. Effect

        A time raider acting this turn activates a gravity well in the affected area. The gravity well sits in the center of the cube and lasts until the end of the encounter or until a creature who can reach the well uses a maneuver to disable it. The affected area is considered difficult terrain for enemies. Whenever an enemy ends their turn in an affected square, they are pulled 4 towards the well.

    2. Recall Module

      5 Malice
      1. Until the end of the round, each time raider has the teleport keyword added to their movement and their speed increases by 3.

    3. Psi-Cage

      10 Malice
      1. All time raiders in the encounter create a psionic field over the encounter map, which lasts until the time raider with the highest Stamina maximum drops to Stamina 0 or chooses to end the field. While the field is up, each non-time raider on the map must make a Reason test against this psionic effect at the start of each round.

      2. ≤11: 10 psychic damage;
        slowed (EoT)
        12—16: 7 psychic damage;
        slowed (EoT)
        17+: No effect

    Report Issue

    You must be logged in to report an issue.

    Log in