War Dog Tetrarch
Level 6 LeaderMight
4Agility
3Reason
2Intuition
3Presence
4Houndblade (Action) ♦ 2d10 + 4 ♦ Signature
taunted (EoT) 17+: 19 damage;
taunted (EoT)
A creature taunted by this ability has a bane on strikes.
Each target loses 1d3 Recoveries.
“Get them, you dolts!” (Maneuver) ♦ 1 Malice per target VP
The target shifts up to their speed and makes a free strike. The target deals an additional 4 damage if they strike a taunted enemy.
Sneering Disregard (Triggered Action)
The tetrarch imposes a double bane on the power roll. If the target gets a tier-1 result, the tetrarch ignores any additional effects of the ability, and the target is frightened of the tetrarch (save ends).
End Effect
At the end of their turn, the tetrarch can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Chosen of the Iron Saint
The Director gains 1 malice whenever an ally within 10 of the tetrarch gets a tier-3 result on an attack.
Enter the Fray (Villain Action 1) ♦ 2d10 + 4
The tetrarch leaps 7 squares before using this action.
I<2 frightened (save ends) 12—16: push 4;
I<3 frightened (save ends) 17+: push 5;
I<4 frightened (save ends)
Lay Waste (Villain Action 2) ♦ 2d10 + 4
A<2 slowed (EoT) 12—16: 13 fire damage;
A<3 slowed (save ends) 17+: 16 fire damage;
A<4 slowed (save ends)
The cubes are set ablaze. Until the end of the encounter, the affected area is considered difficult terrain, and a creature takes 2 fire damage for each affected square they enter.
“You Would Dare?!” (Villain Action 3)
Until the end of the encounter, the tetrarch rallies themself, gains damage immunity 2, and their signature action now targets three creatures or objects.