War Dog Tetrarch

Level 6 Leader
Humanoid, War Dog EV 32
Stamina 180
Speed 7 Size 1M / Stability 2
Free Strike 7

Might

4

Agility

3

Reason

2

Intuition

3

Presence

4

Houndblade 2d10 + 4

Charge, Melee, Ranged, Strike, Weapon Signature Action
Melee 1 or Ranged 3 Two creatures or objects
≤11: 11 damage 12—16: 16 damage;
taunted (EoT)
17+: 19 damage;
taunted (EoT)
Effect:

A creature taunted by this ability has a bane on strikes.

3 Malice:

Each target loses 1d3 Recoveries.

“Get them, you dolts!” (1 Malice per target)

Maneuver
Ranged 10 Up to three creatures
Effect:

The target shifts up to their speed and makes a free strike. The target deals an additional 4 damage if they strike a taunted enemy.

Sneering Disregard

Triggered Action
Self Triggering creature
A non-taunted creature targets the tetrarch with a power roll.
Effect:

The tetrarch imposes a double bane on the power roll. If the target gets a tier-1 result, the tetrarch ignores any additional effects of the ability, and the target is frightened of the tetrarch (save ends).

End Effect

At the end of their turn, the tetrarch can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Chosen of the Iron Saint

The Director gains 1 malice whenever an ally within 10 of the tetrarch gets a tier-3 result on an attack.

Enter the Fray 2d10 + 4

Area Villain Action 1
2 burst All enemies
Effect:

The tetrarch leaps 7 squares before using this action.

≤11: push 2;
I<2 frightened (save ends)
12—16: push 4;
I<3 frightened (save ends)
17+: push 5;
I<4 frightened (save ends)

Lay Waste 2d10 + 4

Area, Weapon Villain Action 2
Five 2 cubes within 20 All creatures and objects
≤11: 7 fire damage;
A<2 slowed (EoT)
12—16: 13 fire damage;
A<3 slowed (save ends)
17+: 16 fire damage;
A<4 slowed (save ends)
Effect:

The cubes are set ablaze. Until the end of the encounter, the affected area is considered difficult terrain, and a creature takes 2 fire damage for each affected square they enter.

“You Would Dare?!”

Villain Action 3
Self Self
Effect:

Until the end of the encounter, the tetrarch rallies themself, gains damage immunity 2, and their signature action now targets three creatures or objects.

Report Issue

You must be logged in to report an issue.

Log in
  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

    Report Issue

    You must be logged in to report an issue.

    Log in
  2. War Dog Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The war dog activates a malice feature available to war dogs level 3 or lower.

    2. Loyalty Unto Death

      3 Malice
      1. Magic, Ranged Maneuver
        Ranged 10
        Two war dogs with loyalty collars
      2. Effect

        Each target shifts up to their speed and has their loyalty collar detonates, killing them instantly. Enemies adjacent to each target must make a Presence test.

      3. ≤11: push 4;
        frightened of the nearest non-minion war dog (save ends)
        12—16: push 2;
        frightened of the nearest non-minion war dog (EoT)
        17+: push 2

    Report Issue

    You must be logged in to report an issue.

    Log in