War Dog Doomthief
Level 5 Band DefenderHumanoid, War Dog EV 7
Stamina 40
Speed 5 Size 1L / Stability 2
Free Strike 3
Might
3Agility
-1Reason
0Intuition
3Presence
1Ripper Shrikegun (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Area, Weapon
Distance 10 x 3 line within 1 Target all enemies
≤11: 3 damage;
push 1 12—16: 5 damage;
push 3 17+: 6 damage;
push 5;
A<3 slowed (save ends)
push 1 12—16: 5 damage;
push 3 17+: 6 damage;
push 5;
A<3 slowed (save ends)
Effect:
The doomthief cannot move on the same turn they use this ability.
Doom Magnet
The doomthief emits a 3 aura of warped fate, blocking line of effect for enemy abilities that don’t include the doomthief as a target.
Expanding Doom (Maneuver) ♦ 4 Malice VP
Keywords —
Distance Self Target Self
Effect:
The doomthief gains damage immunity 4 and their doom magnet aura increases by 3 until the start of their next turn.
Loyalty Collar
When the doomthief dies, they explode, dealing 2d6 damage to each adjacent enemy.