War Dog Doomthief

Level 5 Band Defender
Humanoid, War Dog EV 7
Stamina 40
Speed 5 Size 1L / Stability 2
Free Strike 3

Might

3

Agility

-1

Reason

0

Intuition

3

Presence

1

Ripper Shrikegun (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Area, Weapon
Distance 10 x 3 line within 1 Target all enemies
≤11: 3 damage;
push 1
12—16: 5 damage;
push 3
17+: 6 damage;
push 5;
A<3 slowed (save ends)
Effect:

The doomthief cannot move on the same turn they use this ability.

Doom Magnet

The doomthief emits a 3 aura of warped fate, blocking line of effect for enemy abilities that don’t include the doomthief as a target.

Expanding Doom (Maneuver) ♦ 4 Malice VP

Keywords
Distance Self Target Self
Effect:

The doomthief gains damage immunity 4 and their doom magnet aura increases by 3 until the start of their next turn.

Loyalty Collar

When the doomthief dies, they explode, dealing 2d6 damage to each adjacent enemy.

Report Issue

You must be logged in to report an issue.

Log in