War Dog Doomthief

Level 5 Band Defender
Humanoid, War Dog EV 7
Stamina 40
Speed 5 Size 1L / Stability 2
Free Strike 3

Might

3

Agility

-1

Reason

0

Intuition

3

Presence

1

Ripper Shrikegun 2d10 + 3

Area, Weapon Signature Action
10 x 3 line within 1 all enemies
≤11: 3 damage;
push 1
12—16: 5 damage;
push 3
17+: 6 damage;
push 5;
A<3 slowed (save ends)
Effect:

The doomthief cannot move on the same turn they use this ability.

Doom Magnet

The doomthief emits a 3 aura of warped fate, blocking line of effect for enemy abilities that don’t include the doomthief as a target.

Expanding Doom (4 Malice)

Maneuver
Self Self
Effect:

The doomthief gains damage immunity 4 and their doom magnet aura increases by 3 until the start of their next turn.

Loyalty Collar

When the doomthief dies, they explode, dealing 2d6 damage to each adjacent enemy.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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  2. War Dog Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The war dog activates a malice feature available to war dogs level 3 or lower.

    2. Loyalty Unto Death

      3 Malice
      1. Magic, Ranged Maneuver
        Ranged 10
        Two war dogs with loyalty collars
      2. Effect

        Each target shifts up to their speed and has their loyalty collar detonates, killing them instantly. Enemies adjacent to each target must make a Presence test.

      3. ≤11: push 4;
        frightened of the nearest non-minion war dog (save ends)
        12—16: push 2;
        frightened of the nearest non-minion war dog (EoT)
        17+: push 2

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