Devil Legate
Level 5 Troop DefenderDevil, Infernal EV 28
Stamina 160 Immunity Fire 5
Speed 6 Size 1M / Stability 2
Free Strike 6
Might
3Agility
1Reason
0Intuition
1Presence
2Infernal Pike (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 2 Target 2 creatures or objects
≤11: 9 damage 12—16: 14 damage; A<2 slowed (save ends) 17+: 17 damage; A<3 slowed (save ends)
Effect: If the targets are adjacent to each other, this ability deals an additional 3 damage.
Writ of Execution (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Charge, Melee, Strike, Weapon
Distance Melee 2 Target 1 creature or object
Effect: If the legate charges while using this ability, they ignore difficult terrain and target each creature and object they move through with the power roll (but not its additional effects).
Law and Order (Maneuver)
Keywords —
Distance Melee 1 Target 1 creature
Effect: The target is taunted by the legate (save ends). The legate can only have one creature taunted at a time.
Devilish Charm (Triggered Action) ♦ 2 VP
Keywords Magic
Distance Ranged 5 Target Triggering creature
Trigger: A creature targets the legate with a strike.
Effect: The target makes a Presence test. ✸ ≤11 The legate chooses a new target for the strike ★ 12–16 The legate halves the incoming damage ✦ 17 The target is dazed (EoT)
Hellish Bailiff
The legate has damage immunity 3 while in one of the nine Hells or within 10 squares of a non-minion devil that is a higher level than them.
True Name
If a creature within 10 squares of the legate speaks the legate’s true name aloud, the legate loses their immunities, the additional effects on their signature action, and their Devilish Charm ability.