Devil Legate
Level 5 Troop DefenderMight
3Agility
1Reason
0Intuition
1Presence
2Infernal Pike 2d10 + 3
A<2 slowed (save ends) 17+: 17 damage;
A<3 slowed (save ends)
If the targets are adjacent to each other, this ability deals an additional 3 damage.
Writ of Execution 2d10 + 3
M<1 prone 12—16: 11 damage;
M<2 prone can’t stand (save ends) 17+: 14 damage;
M<3 prone can’t stand (save ends)
If the legate charges while using this ability, they ignore difficult terrain and target each creature and object they move through with the power roll (but not its additional effects).
Law and Order
The target is taunted by the legate (save ends). The legate can only have one creature taunted at a time.
Devilish Charm (2 Malice)
The target makes a Presence test.
Hellish Bailiff
The legate has damage immunity 3 while in one of the nine Hells or within 10 squares of a non-minion devil that is a higher level than them.
True Name
If a creature within 10 squares of the legate speaks the legate’s true name aloud, the legate loses their immunities, the additional effects on their signature action, and their Devilish Charm ability.