Rival Tactician

Level 5 Troop Artillery
Humanoid, Rival EV 28
Stamina 120
Speed 5 Size 1M / Stability 2
Free Strike 7

Might

3

Agility

0

Reason

2

Intuition

0

Presence

1

Mark Targets (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Ranged, Strike, Weapon
Distance Ranged 10 Target Two creatures or objects
≤11: 10 damage 12—16: 15 damage 17+: 18 damage
3 Malice: Two allies within distance can use a signature action against one of the targets.

Preserve and Protect (Action) ♦ 2d10 + 3 ♦ 3 VP

Keywords Ranged, Strike, Weapon
Distance Ranged 5 Target One creature or object
≤11: 11 damage; M<1 weakened (save ends) 12—16: 16 damage; M<2 weakened (save ends) 17+: 21 damage; M<3 weakened (save ends)
Effect: An ally adjacent to the target regains 7 Stamina.

Take the Opening (Triggered Action)

Keywords Ranged
Distance Ranged 10 Target 1 enemy
Trigger: The target moves.
Effect: At any point during the movement, the tactician and one ally within distance make a free strike against the target.

Rivalry

The tactician selects one creature within line of effect at the start of an encounter. Both the tactician and the creature can add a 1d3 to all power rolls made against each other.

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