Rival Tactician
Level 5 Troop ArtilleryMight
3Agility
0Reason
2Intuition
0Presence
1Mark Targets 2d10 + 3
Two allies within distance can use a signature action against one of the targets.
Preserve and Protect (3 Malice) 2d10 + 3
M<1 weakened (save ends) 12—16: 16 damage;
M<2 weakened (save ends) 17+: 21 damage;
M<3 weakened (save ends)
An ally adjacent to the target regains 7 Stamina.
Take the Opening
At any point during the movement, the tactician and one ally within distance make a free strike against the target.
Rivalry
The tactician selects one creature within line of effect at the start of an encounter. Both the tactician and the creature can add a 1d3 to all power rolls made against each other.