Kobold Legionary

Level 1 Band Defender
Humanoid, Kobold EV 9
Stamina 20
Speed 5 Size 1S / Stability 0
Free Strike 1

Might

2

Agility

1

Reason

0

Intuition

0

Presence

0

Gladius 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 3 damage 12—16: 4 damage 17+: 5 damage
Effect:

Taunted (EoT).

3 Malice:

The legionary and their squad can shift 2 before this ability is used.

Shield Bash 2d10 + 2

Melee, Strike, Weapon Maneuver
Melee 1 1 creature or object
≤11: 2 damage;
push 1;
M<0 prone
12—16: 3 damage;
push 2;
M<1 prone
17+: 4 damage;
push 3;
M<2 prone

Shield? Shield!

The legionary has cover, a Stability of 1, and can act as cover for allies when adjacent to an ally who also has this trait.

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  1. Kobold Malice


    1. Maniple Tactics

      3 Malice
      1. Up to 3 kobolds make a free strike, swaps positions with an adjacent kobold, and then that kobold makes a free strike.

    2. Set the Initiative

      7 Malice
      1. Two kobolds take their turns in a row.

    3. Shield Wall

      7 Malice
      1. Until the end of the round, all kobolds with Shield? Shield! Impose an additional bane on incoming strikes and abilities.

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