Wode Elf Druid

Level 2 Platoon Controller
Fey, Humanoid, Wode Elf EV 8
Stamina 30
Speed 7 Size 1M / Stability 0
Free Strike 3

Might

0

Agility

1

Reason

0

Intuition

0

Presence

2

Entangling Vines 2d10 + 2

Magic, Ranged, Strike Signature Action
3 cube within 10 All enemies in the cube
≤11: 5 damage;
pull 1
12—16: 8 damage;
pull 3;
M<1 slowed (save ends)
17+: 10 damage;
pull 5;
M<2 slowed (save ends)
Effect:

A creature slowed by this ability can’t search for hidden creatures until the condition ends.

3 Malice:

The area of the cube and the potency of the effect both increase by 1.

The Wode Protects Us (3 Malice)

Magic Maneuver
Self and Ranged 5 Self and 3 allies
Effect:

Each target teleports to a square within 10 that has cover or concealment from all enemies.

Masking Glamor

The druid immediately hides at the end of their turn while in cover or concealment, even if they are observed.

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  1. Wode Elf Malice


    1. Forest Network

      3 Malice
      1. Each wode elf that ends this turn hidden can shift their speed while remaining hidden.

    2. Punishing Regrowth

      5 Malice
      1. Until the end of the turn, each wode elf inflicts slide 2 with their strikes and they have an edge on their abilities. If a target force moved by one of these strikes ends the forced movement in difficult terrain, they are restrained (EoT).

    3. Vines Everywhere

      7 Malice
      1. Vines emerge and rapidly grow across the entire encounter map. Each enemy must make an Agility test.

      2. ≤11: 8 damage;
        restrained (save ends)
        12—16: restrained (EoT) 17+: no effect

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