Demon Chorogaunt
Level 3 LeaderMight
2Agility
2Reason
2Intuition
2Presence
2Agonizing Harmony (Action) ♦ 2d10 + 3 ♦ Signature
I<1 slowed (save ends) 12—16: 7 psychic damage;
I<2 slowed (save ends) 17+: 10 psychic damage;
I<3 slowed (save ends)
An ally within 10 squares of the chorogaunt can shift up to their speed.
Chaotic Entrancing Harmony (Maneuver)
Each target slides 3, ignoring their stability.
I Thrive on Pain (Triggered Action) ♦ 3 Malice VP
Any damage from the attack is halved, and the chorogaunt deals an additional 3 damage with their abilities until the end of their next turn.
End Effect
At the end of their turn, the chorogaunt can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Lethe
While winded, the chorogaunt has an edge on strikes, and strikes have an edge against them.
Soulsight
Each creature within 2 of the chorogaunt can’t be hidden from them.
Frightening Tones (Villain Action 1)
The chorogaunt allows each target to choose between taking 5 psychic damage or being frightened (save ends).
Bully the Weak (Villain Action 2)
The chorogaunt kills the target, and each other ally deals an additional 3 damage on attacks until the end of the round. The Director gains malice equal to the number of heroes.
Running Cacophony (Villain Action 3)
The chorogaunt shifts up to their speed, uses their Agonizing Harmony, shifts up to their speed, and then uses their Agonizing Harmony again.