Demon Chorogaunt

Level 3 Leader
Abyssal, Demon EV 20
Stamina 120 Weakness Holy 5
Speed 5 Size 1L / Stability 2
Free Strike 5

Might

2

Agility

2

Reason

2

Intuition

2

Presence

2

Agonizing Harmony 2d10 + 3

Area, Melee, Weapon Signature Action
5 burst Each enemy in the burst
≤11: 4 psychic damage;
I<1 slowed (save ends)
12—16: 7 psychic damage;
I<2 slowed (save ends)
17+: 10 psychic damage;
I<3 slowed (save ends)
Effect:

An ally within 10 squares of the chorogaunt can shift up to their speed.

Chaotic Entrancing Harmony

Area Maneuver
10 burst Each enemy in the burst
Effect:

Each target slides 3, ignoring their stability.

I Thrive on Pain (3 Malice)

Magic Triggered Action
Self Self
The chorogaunt is targeted by a strike.
Effect:

Any damage from the attack is halved, and the chorogaunt deals an additional 3 damage with their abilities until the end of their next turn.

End Effect

At the end of their turn, the chorogaunt can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Lethe

While winded, the chorogaunt has an edge on strikes, and strikes have an edge against them.

Soulsight

Each creature within 2 of the chorogaunt can’t be hidden from them.

Frightening Tones

Ranged Villain Action 1
Ranged 10 Three enemies
Effect:

The chorogaunt allows each target to choose between taking 5 psychic damage or being frightened (save ends).

Bully the Weak

Magic, Ranged Villain Action 2
Ranged 10 One ally
Effect:

The chorogaunt kills the target, and each other ally deals an additional 3 damage on attacks until the end of the round. The Director gains malice equal to the number of heroes.

Running Cacophony

Magic Villain Action 3
Self Self
Effect:

The chorogaunt shifts up to their speed, uses their Agonizing Harmony, shifts up to their speed, and then uses their Agonizing Harmony again.

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  1. Demon Malice


    1. Soulburn

      3 Malice
      1. Each demon acting this turn has a double edge on their abilities.

    2. Abyssal Rift

      7 Malice
      1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choosing. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon creature who enters the rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map.

        An abyssal rift is an immovable object that has Stamina 25, weapon immunity 5, and holy weakness 5. A creature who has the Magic or Psionics skill can make a hard Reason or Intuition test as a maneuver while adjacent to a rift to destabilize it. On success, the rift closes. On failure, the rift regains 5 Stamina. The rift closes when there are no demons remaining on the encounter map.

    3. Abyssal Evolution

      7 Malice
      1. A demon minion of your choice turns into a non-minion demon of the same level.

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