Demon Chorogaunt

Level 3 Leader
Abyssal, Demon EV 20
Stamina 120 Weakness Holy 5
Speed 5 Size 1L / Stability 2
Free Strike 5

Might

2

Agility

2

Reason

2

Intuition

2

Presence

2

Agonizing Harmony (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Area, Melee, Weapon
Distance 5 burst Target Each enemy in the burst
≤11: 4 psychic damage; I<1 slowed (save ends) 12—16: 7 psychic damage; I<2 slowed (save ends) 17+: 10 psychic damage; I<3 slowed (save ends)
Effect: An ally within 10 squares of the chorogaunt can shift up to their speed.

Chaotic Entrancing Harmony (Maneuver)

Keywords Area
Distance 10 burst Target Each enemy in the burst
Effect: Each target slides 3, ignoring their stability.

I Thrive on Pain (Triggered Action) ♦ 3 VP

Keywords Magic
Distance Self Target Self
Trigger: The chorogaunt is targeted by a strike.
Effect: Any damage from the attack is halved, and the chorogaunt deals an additional 3 damage with their abilities until the end of their next turn.

Frightening Tones (Villain Action 1)

Keywords Ranged
Distance Ranged 10 Target Three enemies
Effect: The chorogaunt allows each target to choose between taking 5 psychic damage or being frightened (save ends).

Bully the Weak (Villain Action 2)

Keywords Magic, Ranged
Distance Ranged 10 Target One ally
Effect: The chorogaunt kills the target, and each other ally deals an additional 3 damage on attacks until the end of the round. The Director gains malice equal to the number of heroes.

Running Cacophony (Villain Action 3)

Keywords Magic
Distance Self Target Self
Effect: The chorogaunt shifts up to their speed, uses their Agonizing Harmony, shifts up to their speed, and then uses

End Effect

At the end of their turn, the chorogaunt can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Lethe

While winded, the chorogaunt has an edge on strikes, and strikes have an edge against them.

Soulsight

Each creature within 2 of the chorogaunt can’t be hidden from them.

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