Voiceless Talker Evolutionist

Level 6 Leader
Horror, Voiceless Talker EV 32
Stamina 180 Immunity psychic 8
Speed 5 (teleport, hover) Size 1M / Stability 3
Free Strike 7

Might

0

Agility

3

Reason

4

Intuition

1

Presence

2

Psionic Intrusion 2d10 + 4

Melee, Psionic, Ranged, Strike Signature Action
Melee 1 or Ranged 5 Two creatures or objects
≤11: 11 psychic damage;
R<2 slowed (save ends)
12—16: 16 psychic damage;
R<3 slowed (save ends)
17+: 19 psychic damage;
R<4 slowed (save ends)

Carpe Quadratum

Maneuver
Self Self
Effect:

The evolutionist teleports, swapping places with one creature within 5.

Adaptability

Triggered Action
Self Self
The evolutionist takes typed damage.
Effect:

The evolutionist gains immunity 5 to the triggering type of damage until the start of their next turn.

End Effect

At the end of their turn, the evolutionist can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Witness Evolutionary Superiority

The evolutionist has the first listed trait of every minion in their squad.

Show Me Who You Are

Area, Psionic Villain Action 1
5 burst All enemies
Effect:

Each target makes an Intuition test.

≤11: Target uses a Signature action against the nearest enemy within distance. 12—16: Target makes a Free Strike against the nearest enemy within distance. 17+: Frightened (save ends).

Release the Thralls

Villain Action 2
Ranged 5 Special
Effect:

The evolutionist teleports 3 minions of level 4 or lower into unoccupied squares within distance. All three minions can be from any monster type but must share the same name.

Brainstorm 2d10 + 4

Area, Psionic Villain Action 3
3 burst All enemies in the burst
≤11: 7 lightning damage 12—16: 12 lightning damage 17+: 15 lightning damage
Effect:

The evolutionist is surrounded by a psionic electrical storm until the end of the encounter. The area within 5 of them is considered difficult terrain for enemies. An enemy who enters an affected square for the first time on their turn or starts their turn in it takes 8 lightning damage.

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  1. Voiceless Talker Malice


    1. Guise

      3 Malice
      1. A non-minion voiceless talker projects a psionic image over their body, making them unable to be identified as an enemy until the end of their next turn.

    2. Memory Thief

      5 Malice
      1. Psionic, Ranged Maneuver Non-Minion
        Ranged 5
        1 creature
        2d10 + 3
      2. ≤11: 6 psychic damage;
        R<1 target cannot identify allies as allies (save ends)
        12—16: 10 psychic damage;
        R<2 target identifies allies as enemies (save ends)
        17+: 13 psychic damage;
        R<3 target identifies allies as enemies (save ends)
    3. Evolutionary Circuit

      10 Malice
      1. The voiceless talkers link their minds, creating a circuit that empowers them while at least two voiceless talkers remain. While this circuit is active, all psionic strikes deal an additional 5 damage. Additionally, when a voiceless talker takes damage, they may use a free triggered action to swap places with any minion on the map. The minion takes the damage instead.

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