Rival Conduit

Level 2 Troop Support
Humanoid, Rival EV 16
Stamina 80
Speed 5 Size 1M / Stability 1
Free Strike 5

Might

1

Agility

0

Reason

0

Intuition

2

Presence

0

Thunder of Heavens (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Magic, Melee, Ranged, Strike
Distance Melee 1 or Ranged 10 Target Two creatures or objects
≤11: 7 holy damage 12—16: 10 holy damage 17+: 13 holy damage
Effect: The conduit or an ally within distance regains Stamina equal to half the damage dealt.

Imbue with Might (Maneuver) ♦ 2 VP

Keywords Magic
Distance Ranged 10 Target Self and up to 5 allies
Effect: Each target has an edge on their next strike.

Stalwart Guardian

Strikes made against allies adjacent to the conduit have a bane.

Rivalry

The conduit selects one creature within line of effect at the start of an encounter. Both the conduit and the creature can add a 1d3 to all power rolls made against each other.

Report Issue

You must be logged in to report an issue.

Log in