Rival Conduit
Level 2 Troop SupportHumanoid, Rival EV 16
Stamina 80
Speed 5 Size 1M / Stability 1
Free Strike 5
Might
1Agility
0Reason
0Intuition
2Presence
0Thunder of Heavens (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Magic, Melee, Ranged, Strike
Distance Melee 1 or Ranged 10 Target Two creatures or objects
≤11: 7 holy damage 12—16: 10 holy damage 17+: 13 holy damage
Effect: The conduit or an ally within distance regains Stamina equal to half the damage dealt.
Imbue with Might (Maneuver) ♦ 2 VP
Keywords Magic
Distance Ranged 10 Target Self and up to 5 allies
Effect: Each target has an edge on their next strike.
Stalwart Guardian
Strikes made against allies adjacent to the conduit have a bane.
Rivalry
The conduit selects one creature within line of effect at the start of an encounter. Both the conduit and the creature can add a 1d3 to all power rolls made against each other.