Human Scoundrel
Level 1 Platoon AmbusherHuman, Humanoid EV 6
Stamina 30 Immunity Corruption 1, Psychic 1
Speed 5 Size 1M / Stability 0
Free Strike 4
Might
0Agility
2Reason
0Intuition
0Presence
1Rapier & Dagger 2d10 + 2
Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 6 damage 12—16: 9 damage 17+: 12 damage
Effect:
This ability deals an additional 2 damage if the scoundrel has an edge on the power roll.
Dagger Storm (5 Malice)
— Action
Effect:
The scoundrel uses Rapier & Dagger targeting three creatures or objects. They can shift 2 before or after each strike.
Supernatural Insight
The scoundrel ignores concealment if it’s granted by a supernatural effect, or the target is supernatural.