Wode Elf Scout

Level 1 Minion Ambusher
Fey, Humanoid, Wode Elf EV 6
Stamina 4
Speed 10 Size 1M / Stability 0
With Captain Edge on strikes Free Strike 2

Might

0

Agility

2

Reason

0

Intuition

0

Presence

1

Daggers 2d10 + 2

Melee, Ranged, Strike, Weapon Signature Action
Melee 1 or Ranged 5 1 creature or object per minion
≤11: 2 damage 12—16: 4 damage 17+: 5 damage

Hunter’s Glamor

The scout immediately hides at the end of their turn, even if they are observed.

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  1. Wode Elf Malice


    1. Forest Network

      3 Malice
      1. Each wode elf that ends this turn hidden can shift their speed while remaining hidden.

    2. Punishing Regrowth

      5 Malice
      1. Until the end of the turn, each wode elf inflicts slide 2 with their strikes and they have an edge on their abilities. If a target force moved by one of these strikes ends the forced movement in difficult terrain, they are restrained (EoT).

    3. Vines Everywhere

      7 Malice
      1. Vines emerge and rapidly grow across the entire encounter map. Each enemy must make an Agility test.

      2. ≤11: 8 damage;
        restrained (save ends)
        12—16: restrained (EoT) 17+: no effect

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