Ime Raider Armiger

Level 3 Defender
Humanoid, Time Raider EV 21
Stamina 60 Immunity Psychic 5
Speed 5 Size 1M / Stability 0
Free Strike 5

Might

0

Agility

2

Reason

2

Intuition

2

Presence

0

Serrated Saber (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Attack, Melee, Psionic, Weapon
Distance Reach 1 Target One creature or object
≤11: 5 damage 12—16: 8 damage; weakened (EoT) 17+: 11 damage; weakened (REA ends)
Effect: The target takes a bane on the next attack they make before the start of the armiger’s next turn.

Shared Sickness (Triggered Action) ♦ REA RR

Keywords Psionic, Ranged, Resistance
Distance Ranged 20 Target Triggering creature
Trigger: A creature deals damage to any ally of the armiger to whom the armiger has line of effect.
≤11: 11 poison damage 12—16: 8 poison damage 17+: 5 poison damage

Foresight

The armiger doesn’t take a bane on attacks against concealed creatures.

Kuran’zoi Heraldry

While any time raider starts their turn with line of effect to the armiger, that time raider can end one condition affecting them.

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