Ime Raider Armiger
Level 3 DefenderHumanoid, Time Raider EV 21
Stamina 60 Immunity Psychic 5
Speed 5 Size 1M / Stability 0
Free Strike 5
Might
0Agility
2Reason
2Intuition
2Presence
0Serrated Saber (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Attack, Melee, Psionic, Weapon
Distance Reach 1 Target One creature or object
≤11: 5 damage 12—16: 8 damage; weakened (EoT) 17+: 11 damage; weakened (REA ends)
Effect: The target takes a bane on the next attack they make before the start of the armiger’s next turn.
Shared Sickness (Triggered Action) ♦ REA RR
Keywords Psionic, Ranged, Resistance
Distance Ranged 20 Target Triggering creature
Trigger: A creature deals damage to any ally of the armiger to whom the armiger has line of effect.
≤11: 11 poison damage 12—16: 8 poison damage 17+: 5 poison damage
Foresight
The armiger doesn’t take a bane on attacks against concealed creatures.
Kuran’zoi Heraldry
While any time raider starts their turn with line of effect to the armiger, that time raider can end one condition affecting them.