Lizardfolk Grunt
Level 1 Minion HarrierHumanoid, Lizardfolk EV 6
Stamina 4
Speed 6 (swim) Size 1M / Stability 0
With Captain Speed +2 Free Strike 1
Might
1Agility
2Reason
0Intuition
0Presence
0Snap and Toss (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 1 Target 1 creature or object per minion
≤11: 1 damage 12—16: 2 damage; slide 2 17+: 3 damage; slide 4
Reptilian Escape
While the grunt still has a tail, whenever the grunt is grabbed, slowed, weakened, or knocked prone, the grunt can lose their tail to immediately end the effect and shift 2.