Lizardfolk Grunt
Level 1 Minion HarrierMight
1Agility
2Reason
0Intuition
0Presence
0Snap and Toss 2d10 + 2
slide 2 17+: 3 damage;
slide 4
Reptilian Escape
While the grunt still has a tail, whenever the grunt is grabbed, slowed, weakened, or knocked prone, the grunt can lose their tail to immediately end the effect and shift 2.