Lizardfolk Grunt

Level 1 Minion Harrier
Humanoid, Lizardfolk EV 6
Stamina 4
Speed 6 (swim) Size 1M / Stability 0
With Captain Speed +2 Free Strike 1

Might

1

Agility

2

Reason

0

Intuition

0

Presence

0

Snap and Toss (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target 1 creature or object per minion
≤11: 1 damage 12—16: 2 damage; slide 2 17+: 3 damage; slide 4

Reptilian Escape

While the grunt still has a tail, whenever the grunt is grabbed, slowed, weakened, or knocked prone, the grunt can lose their tail to immediately end the effect and shift 2.

Report Issue

You must be logged in to report an issue.

Log in