Time Raider Hijack

Level 3 Platoon Ambusher
Humanoid, Time Raider EV 0
Stamina 50 Immunity Psychic 3
Speed 6 Size 1M / Stability 0
Free Strike 5

Might

0

Agility

2

Reason

2

Intuition

2

Presence

1

Golden Sickles (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Psionic, Strike, Weapon
Distance Melee 1 Target One creature
≤11: 7 damage 12—16: 11 damage 17+: 14 damage; A<2 bleeding (save ends)
Effect: The hijack is hidden from creatures bleeding from this ability until the condition ends.

Psi-Sickle (Maneuver)

Keywords Psionic, Ranged, Weapon
Distance Ranged 5 Target One creature or object
Effect: The hijack psychically latches their sickle onto the target and closes the distance between them. If the target is larger than the hijack, the hijack moves adjacent to the target. Otherwise, the target is pulled 4 squares toward the hijack.

Foresight

The hijack doesn’t have a bane on strikes against concealed creatures.

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