Time Raider Hijack
Level 3 Platoon AmbusherHumanoid, Time Raider EV 0
Stamina 50 Immunity Psychic 3
Speed 6 Size 1M / Stability 0
Free Strike 5
Might
0Agility
2Reason
2Intuition
2Presence
1Golden Sickles (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Melee, Psionic, Strike, Weapon
Distance Melee 1 Target One creature
≤11: 7 damage 12—16: 11 damage 17+: 14 damage; A<2 bleeding (save ends)
Effect: The hijack is hidden from creatures bleeding from this ability until the condition ends.
Psi-Sickle (Maneuver)
Keywords Psionic, Ranged, Weapon
Distance Ranged 5 Target One creature or object
Effect: The hijack psychically latches their sickle onto the target and closes the distance between them. If the target is larger than the hijack, the hijack moves adjacent to the target. Otherwise, the target is pulled 4 squares toward the hijack.
Foresight
The hijack doesn’t have a bane on strikes against concealed creatures.