Dwarf Gunner

Level 1 Platoon Artillery
Dwarf, Humanoid EV 12
Stamina 26
Speed 5 Size 1M / Stability 1
Free Strike 4

Might

0

Agility

2

Reason

0

Intuition

1

Presence

0

Portable Ballista 2d10 + 2

Ranged, Strike, Weapon Signature Action
Ranged 10 1 creature or object
≤11: 6 damage;
push 1
12—16: 9 damage;
push 3
17+: 12 damage;
push 5
Effect:

If the target is adjacent to a wall or object after the power roll is resolved, they are restrained (EoT). A target restrained by a dwarf can be pushed by this ability.

3 Malice:

If the target is pushed into another creature, both the target and the creature are restrained (EoT).

Ensnaring Chains (5 Malice)

Ranged, Weapon Maneuver
Ranged 10 1 restrained, slowed, or prone target
Effect:

The gunner makes a free strike against the target. The target loses any restrained, slowed or prone conditions and gains restrained (save ends).

Split Shot

Whenever the gunner deals damage to a creature or object, a creature or object within 1 of the recipient takes 3 damage.

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  1. Dwarf Malice


    1. Breaching Charge

      3+ Malice
      1. A dwarf can destroy one adjacent object or square of wall for every 3 malice spent. Each enemy adjacent to the destroyed object or square takes the object’s Stamina in damage (3 wood / 6 stone / 9 metal).

    2. Rappelling Barrage

      5 Malice
      1. All dwarves acting this turn gain the climb keyword to their movement. At any point during their movement, they can make a free strike.

    3. Snaring Line

      7 Malice
      1. Area, Magic, Ranged Maneuver (Non-Minion)
        1 × 10 line within 10
        All enemies
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 8 damage;
        restrained (EoT)
        12—16: 6 damage;
        slowed (EoT)
        17+: No effect
      4. Effect

        The snaring line remains until the end of the encounter. An enemy that moves into an affected square for the first time on their turn must make the test.

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