War Dog Ground Commander
Level 3 LeaderMight
3Agility
2Reason
3Intuition
2Presence
2Conditioning Spear (Action) ♦ 2d10 + 3 ♦ Signature
pull 1 12—16: 12 damage;
pull 2 17+: 15 damage;
pull 3
One ally within 10 squares of the commander can make a free strike.
A target who is adjacent to the ground commander after this ability is resolved is I<2 grabbed (save ends). This grab can’t be escaped using the Escape Grab maneuver. The ground commander can grab up to two creatures at a time.
Highest Posthumous Promotion (Maneuver)
The ground commander selects any number of targets’ loyalty collars and detonates them, killing the target instantly.
Final Orders (Triggered Action)
The target can move up to their speed and make a free strike before the triggering effect happens.
End Effect
At the end of their turn, the ground commander can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Loyalty Collar
When the ground commander dies, they explode, dealing 2d6 damage to each adjacent enemy.
Combined Arms (Villain Action 1)
Each target can make a ranged free strike, then immediately use the Charge action.
Make an Example of Them (Villain Action 2)
Each ally within 5 squares of the target can move up to their speed and make a free strike against the target. The target is then I<2 frightened of the ground commander (save ends).
Claim Them for the Body Banks (Villain Action 3)
Each target can shift 2 and use the Grab maneuver. For the rest of the encounter, each enemy has a bane on escaping grabs.