War Dog Ground Commander

Level 3 Leader
Humanoid, War Dog EV 20
Stamina 120
Speed 5 Size 1M / Stability 2
Free Strike 5

Might

3

Agility

2

Reason

3

Intuition

2

Presence

2

Conditioning Spear 2d10 + 3

Melee, Ranged, Strike, Weapon Signature Action
Melee 1 or Ranged 5 Two creatures or objects
≤11: 8 damage;
pull 1
12—16: 12 damage;
pull 2
17+: 15 damage;
pull 3
Effect:

One ally within 10 squares of the commander can make a free strike.

1 Malice:

A target who is adjacent to the ground commander after this ability is resolved is I<2 grabbed (save ends). This grab can’t be escaped using the Escape Grab maneuver. The ground commander can grab up to two creatures at a time.

Highest Posthumous Promotion

Area, Magic Maneuver
10 burst Each war dog with a loyalty collar
Effect:

The ground commander selects any number of targets’ loyalty collars and detonates them, killing the target instantly.

Final Orders

Magic, Ranged Triggered Action
Ranged 10 One ally
The target has a condition imposed on them, is force moved, or is killed.
Effect:

The target can move up to their speed and make a free strike before the triggering effect happens.

End Effect

At the end of their turn, the ground commander can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Loyalty Collar

When the ground commander dies, they explode, dealing 2d6 damage to each adjacent enemy.

Combined Arms

Area Villain Action 1
10 burst Each ally
Effect:

Each target can make a ranged free strike, then immediately use the Charge action.

Make an Example of Them

Magic, Ranged Villain Action 2
Magic, Ranged One enemy
Effect:

Each ally within 5 squares of the target can move up to their speed and make a free strike against the target. The target is then I<2 frightened of the ground commander (save ends).

Claim Them for the Body Banks

Area, Magic Villain Action 3
10 burst Each ally
Effect:

Each target can shift 2 and use the Grab maneuver. For the rest of the encounter, each enemy has a bane on escaping grabs.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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