Radenwight Maestro

Level 1 Leader
Humanoid, Radenwight EV 12
Stamina 80
Speed 5 (climb) Size 1S / Stability 1
Free Strike 4

Might

-2

Agility

2

Reason

0

Intuition

0

Presence

3

Cacophony 2d10 + 3

Area, Magic Signature Action
5 burst All enemies in the burst
≤11: 3 sonic damage;
slide 1;
shift 1
12—16: 6 sonic damage;
slide 3;
shift 3
17+: 8 sonic damage;
slide 5;
shift 5
Effect:

Each ally within distance can use Ready Rodent as a free triggered action once before the end of the round.

Tempo Change 2d10 + 3

Magic, Ranged Maneuver
Magic, Ranged Two enemies
≤11: P<1 Slowed (save ends) 12—16: P<2 Slowed (save ends) 17+: P<3 Slowed (save ends)
3 Malice:

Each ally within 3 of a target has their speed increased by 2 until the end of their next turn.

Ever Ready Rodent (2 Malice)

Magic, Melee, Ranged Free Triggered Action
Ranged 5 One creature
The target deals damage to an ally or takes damage from an ally.
Effect:

The maestro makes a free strike against the target.

End Effect

At the end of their turn, the maestro can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Overture

Area Villain Action 1
10 burst All allies in the burst
Effect:

Each target shifts up to their speed or takes the Defend action.

Solo Act

Ranged Villain Action 2
Ranged 15 One creature
Effect:

Until the end of their next turn, the target halves incoming damage, deals an additional 4 damage on strikes, and their speed is doubled.

Rondo of Rat

Area Villain Action 3
10 burst All dead allies in the burst
Effect:

Each target stands, makes a free strike, then collapses again. Allies of the targets can use Ready Rodent as a free triggered action once in conjunction with these free strikes.

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  1. Radenwight Malice


    1. Trouser Cut

      3 Malice
      1. Melee, Strike, Weapon Action Non-Minion
        Melee 1
        One creature
        2d10 + 2
      2. ≤11: 7 damage;
        push 3
        12—16: 10 damage;
        push 3;
        taunted (EoT)
        17+: 13 damage;
        push 5;
        taunted (EoT)
      3. Effect

        If a target is wearing clothing covering the lower half of their body, they must use a maneuver to pull that clothing up before they can move.

    2. Rat Race

      5 Malice
      1. Each radenwight shifts up to their speed. Wherever a radenwight ends this movement adjacent to at least one other radenwight, they can make a melee free strike against each adjacent enemy.

    3. Rally the Rodents

      7 Malice
      1. A radenwight uses music to coordinate rats to form a 10 wall of living rats scurrying atop one another into unoccupied spaces anywhere on the encounter map. The wall doesn’t block line of effect for radenwights and their allies, but it does for other creatures, as the rats coordinate their movements with the radenwights. Each square of the wall has 10 Stamina. If the last radenwight in the encounter dies and the wall is still standing, the rats let out a hideous screech as they disperse. Each enemy on the encounter map makes an Intuition test.

      2. ≤11: 7 sonic damage;
        target can’t take a respite activity during their next respite
        12—16: 5 sonic damage 17+: No effect

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