Radenwight Maestro

Level 1 Leader
Humanoid, Radenwight EV 12
Stamina 80
Speed 5 (climb) Size 1S / Stability 1
Free Strike 4

Might

-2

Agility

2

Reason

0

Intuition

0

Presence

3

Cacophony (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Area, Magic
Distance 5 burst Target All enemies in the burst
≤11: 3 sonic damage; slide 1; shift 1 12—16: 6 sonic damage; slide 3; shift 3 17+: 8 sonic damage; slide 5; shift 5
Effect: Each ally within distance can use Ready Rodent as a free triggered action once before the end of the round.

Tempo Change (Maneuver) ♦ 2d10 + 3

Keywords Magic, Ranged
Distance Ranged 10 Target Two enemies
≤11: P<1 Slowed (save ends) 12—16: P<2 Slowed (save ends) 17+: P<3 Slowed (save ends)
3 Malice: Each ally within 3 of a target has their speed increased by 2 until the end of their next turn.

Ever Ready Rodent (Free Triggered Action) ♦ 2 VP

Keywords Magic, Melee, Ranged
Distance Ranged 5 Target One creature
Trigger: The target deals damage to an ally or takes damage from an ally.
Effect: The maestro makes a free strike against the target.

Overture (Villain Action 1)

Keywords Area
Distance 10 burst Target All allies in the burst
Effect: Each target shifts up to their speed or takes the Defend action.

Solo Act (Villain Action 2)

Keywords Ranged
Distance Ranged 15 Target One creature
Effect: Until the end of their next turn, the target halves incoming damage, deals an additional 4 damage on strikes, and their speed is doubled.

Rondo of Rat (Villain Action 3)

Keywords Area
Distance 10 burst Target All dead allies in the burst
Effect: Each target stands, makes a free strike, then collapses again. Allies of the targets can use Ready Rodent as a free triggered action once in conjunction with these free strikes.

End Effect

At the end of their turn, the maestro can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

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