Wodenelg

Level 1 Platoon Mount
Plant, Wode Elf EV 6
Stamina 30
Speed 10 Size 2 / Stability 1
Free Strike 3

Might

2

Agility

1

Reason

-1

Intuition

0

Presence

-1

Gore 2d10 + 2

Charge, Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 5 damage 12—16: 7 damage 17+: 9 damage
Effect:

The wodenelg’s rider can make a free strike at any point during the charge.

Sure Footed

The wodenelg ignores all difficult terrain, including enemy squares, and doesn’t provoke opportunity attacks by moving.

Where I End the Woods Begin (3 Malice)

Maneuver
Self Self
Effect:

The wodenelg and their rider become invisible until the start of their next turn.

Mounted Stability

The wodenelg’s rider has damage immunity 2.

Shared Glamor

If the wodenelg’s rider has the Masking Glamor or Hunter’s Galamor trait, they also gain the trait’s benefits.

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  1. Wode Elf Malice


    1. Forest Network

      3 Malice
      1. Each wode elf that ends this turn hidden can shift their speed while remaining hidden.

    2. Punishing Regrowth

      5 Malice
      1. Until the end of the turn, each wode elf inflicts slide 2 with their strikes and they have an edge on their abilities. If a target force moved by one of these strikes ends the forced movement in difficult terrain, they are restrained (EoT).

    3. Vines Everywhere

      7 Malice
      1. Vines emerge and rapidly grow across the entire encounter map. Each enemy must make an Agility test.

      2. ≤11: 8 damage;
        restrained (save ends)
        12—16: restrained (EoT) 17+: no effect

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