High Elf Dawn Mage

Level 1 Minion Controller
Fey, High Elf, Humanoid EV 6
Stamina 3
Speed 5 Size 1M / Stability 0
With Captain Ranged distance +5 Free Strike 1

Might

0

Agility

0

Reason

1

Intuition

1

Presence

1

Bright Bolt (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Magic, Ranged, Strike
Distance Ranged 5 Target 1 creature or object per minion
≤11: 1 holy damage 12—16: 2 holy damage 17+: 3 holy damage
Effect: The target can’t hide until the start of the dawn mage’s next turn.

Otherworldly Grace

At the start of their turn, the dawn mage can turn the duration of one save ends effect they suffer from into EoT.

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