High Elf Dawn Mage

Level 1 Minion Controller
Fey, High Elf, Humanoid EV 6
Stamina 3
Speed 5 Size 1M / Stability 0
With Captain Ranged distance +5 Free Strike 1

Might

0

Agility

0

Reason

1

Intuition

1

Presence

1

Bright Bolt 2d10 + 2

Magic, Ranged, Strike Signature Action
Ranged 5 1 creature or object per minion
≤11: 1 holy damage 12—16: 2 holy damage 17+: 3 holy damage
Effect:

The target can’t hide until the start of the dawn mage’s next turn.

Otherworldly Grace

At the start of their turn, the dawn mage can turn the duration of one save ends effect they suffer from into EoT.

Report Issue

You must be logged in to report an issue.

Log in
  1. High Elf Malice


    1. Chaincast

      3 Malice
      1. Until the end of the round, whenever a high elf uses a Magic ability, they can use it as if they were occupying the space of another high elf on the encounter map to whom they have line of effect.

    2. Gift From an Accursed Tome

      5 Malice
      1. Area, Magic Action Non-Minion
        5 × 1 line within 1
        All enemies
      2. ≤11: 5 damage;
        R<1 condition (save ends)
        12—16: 9 damage;
        R<2 condition (save ends)
        17+: 12 damage;
        R<3 condition (save ends)
      3. Effect

        The high elf chooses damage type and condition afflicted from one of the following pairs: cold and slowed, poison and weakened, or corruption and frightened of the high elf.

    3. In Defiance of Time

      7 Malice
      1. Until the end of the round, all high elves have their speed increased by 4. When a high elf uses an ability against an enemy, each high elf adjacent to the enemy can make a free strike against them.

    Report Issue

    You must be logged in to report an issue.

    Log in