War Dog Sharpshooter

Level 1 Minion Artillery
Humanoid, War Dog EV 6
Stamina 3
Speed 7 Size 1M / Stability 0
With Captain Ranged distance +5 Free Strike 2

Might

0

Agility

2

Reason

0

Intuition

0

Presence

0

Bolt Launcher 2d10 + 2

Ranged, Strike, Weapon Signature Action
Ranged 5 One creature or object per minion
≤11: 2 damage 12—16: 4 damage 17+: 5 damage
Effect:

This ability ignores cover and concealment.

Loyalty Collar

When the sharpshooter dies, they explode, dealing 1d6 damage to each adjacent enemy.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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