Warg

Level 1 Band Mount
Animal, Goblin EV 3
Stamina 15
Speed 5 Size 1L / Stability 1
Free Strike 1

Might

1

Agility

2

Reason

-1

Intuition

0

Presence

-1

Bite 2d10 + 2

Charge, Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 3 damage 12—16: 4 damage 17+: 5 damage

Sprint (1 Malice)

Maneuver
Self Self
Effect:

The warg moves up to their speed.

Mounted Charger

If a warg used as a mount charges, their rider gains an edge on melee strikes until the end of their turn.

Shared Crafty

If the warg’s rider has the Crafty trait, the warg also has the Crafty trait.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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