Rival Null
Level 5 Troop HarrierMight
0Agility
3Reason
2Intuition
1Presence
0Agile Stride 2d10 + 3
shift 3;
A<1 6 damage 12—16: 14 damage;
shift 4;
A<2 11 damagev 17+: 17 damage;
shift 5;
A<3 11 damage
Deaden (2 Malice) 2d10 + 3
R<1 dazed (EoT) 12—16: 14 damage;
R<2 dazed (save ends) 17+: 17 damage;
R<3 dazed and restrained (save ends)
Inertial Shield
The null halves the damage of the first strike they are targeted by each round.
Rivalry
The null selects one creature within line of effect at the start of an encounter. Both the null and the creature can add a 1d3 to all power rolls made against each other.