Rival Null

Level 5 Troop Harrier
Humanoid, Rival EV 28
Stamina 140
Speed 7 Size 1M / Stability 3
Free Strike 6

Might

0

Agility

3

Reason

2

Intuition

1

Presence

0

Agile Stride (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target Two creatures or objects
≤11: 9 damage; shift 3; A<1 6 damage 12—16: 14 damage; shift 4; A<2 11 damage 17+: 17 damage; shift 5; A<3 11 damage

Deaden (Maneuver) ♦ 2d10 + 3 ♦ 2 VP

Keywords Melee, Psionic, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 9 damage; R<1 dazed (EoT) 12—16: 14 damage; R<2 dazed (save ends) 17+: 17 damage; R<3 dazed and restrained (save ends)

Inertial Shield

The null halves the damage of the first strike they are targeted by each round.

Rivalry

The null selects one creature within line of effect at the start of an encounter. Both the null and the creature can add a 1d3 to all power rolls made against each other.

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