Rival Null
Level 5 Troop HarrierHumanoid, Rival EV 28
Stamina 140
Speed 7 Size 1M / Stability 3
Free Strike 6
Might
0Agility
3Reason
2Intuition
1Presence
0Agile Stride (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 1 Target Two creatures or objects
≤11: 9 damage; shift 3; A<1 6 damage 12—16: 14 damage; shift 4; A<2 11 damage 17+: 17 damage; shift 5; A<3 11 damage
Deaden (Maneuver) ♦ 2d10 + 3 ♦ 2 VP
Keywords Melee, Psionic, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 9 damage; R<1 dazed (EoT) 12—16: 14 damage; R<2 dazed (save ends) 17+: 17 damage; R<3 dazed and restrained (save ends)
Inertial Shield
The null halves the damage of the first strike they are targeted by each round.
Rivalry
The null selects one creature within line of effect at the start of an encounter. Both the null and the creature can add a 1d3 to all power rolls made against each other.