Skeleton
Level 1 Band ArtilleryUndead EV 3
Stamina 10 Immunity corruption 1, poison 1
Speed 5 Size 1M / Stability 0
Free Strike 2
Might
0Agility
1Reason
1Intuition
0Presence
-1Bone Shards (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Melee, Ranged, Strike, Weapon
Distance Melee 1 or Ranged 10 Target One creature or object
≤11: 4 damage 12—16: 6 damage 17+: 7 damage
Effect: Until the start of the skeleton’s next turn, the target takes 2 damage the first time they move on their turn.
Bone Spur (Maneuver) ♦ 2d10 + 2 ♦ 2 VP
Keywords Area, Weapon
Distance 1 burst Target Each enemy in the burst
≤11: 1 damage; M<0 bleeding (save ends) 12—16: 2 damage; M<1 bleeding (save ends) 17+: 3 damage; M<2 bleeding (save ends)
Effect: Each target has a bane on their next strike.
Arise
The first time the skeleton is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain half their Stamina and fall prone.