Skeleton
Level 1 Band ArtilleryMight
0Agility
1Reason
1Intuition
0Presence
-1Bone Shards 2d10 + 2
Until the start of the skeleton’s next turn, the target takes 2 damage the first time they move on their turn.
Bone Spur (2 Malice) 2d10 + 2
M<0 bleeding (save ends) 12—16: 2 damage;
M<1 bleeding (save ends) 17+: 3 damage;
M<2 bleeding (save ends)
Each target has a bane on their next strike.
Arise
The first time the skeleton is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain half their Stamina and fall prone.