Skeleton

Level 1 Band Artillery
Undead EV 3
Stamina 10 Immunity corruption 1, poison 1
Speed 5 Size 1M / Stability 0
Free Strike 2

Might

0

Agility

1

Reason

1

Intuition

0

Presence

-1

Bone Shards (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Ranged, Strike, Weapon
Distance Melee 1 or Ranged 10 Target One creature or object
≤11: 4 damage 12—16: 6 damage 17+: 7 damage
Effect: Until the start of the skeleton’s next turn, the target takes 2 damage the first time they move on their turn.

Bone Spur (Maneuver) ♦ 2d10 + 2 ♦ 2 VP

Keywords Area, Weapon
Distance 1 burst Target Each enemy in the burst
≤11: 1 damage; M<0 bleeding (save ends) 12—16: 2 damage; M<1 bleeding (save ends) 17+: 3 damage; M<2 bleeding (save ends)
Effect: Each target has a bane on their next strike.

Arise

The first time the skeleton is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain half their Stamina and fall prone.

Report Issue

You must be logged in to report an issue.

Log in