Wode Elf Greenskeeper

Level 1 Platoon Defender
Fey, Humanoid, Wode Elf EV 6
Stamina 40
Speed 7 Size 1M / Stability 0
Free Strike 3

Might

0

Agility

2

Reason

0

Intuition

0

Presence

1

Growing Longsword 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 5 damage 12—16: 7 damage 17+: 9 damage
Effect:

Taunted (EoT). The greenskeeper can shift 3 after making the attack.

2 Malice:

The distance increases to Melee 5.

Overgrowth (3 Malice)

Area, Ranged Maneuver
3 cube within 10 Special
Effect:

The affected area is overgrown with heavy brush and bramble. It provides cover and concealment for the greenskeeper and all allies, and is considered difficult terrain for enemies. An enemy that starts their turn in an affected square takes 3 damage.

Masking Glamor

The greenskeeper immediately hides at the end of their turn while in cover or concealment, even if they are observed.

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  1. Wode Elf Malice


    1. Forest Network

      3 Malice
      1. Each wode elf that ends this turn hidden can shift their speed while remaining hidden.

    2. Punishing Regrowth

      5 Malice
      1. Until the end of the turn, each wode elf inflicts slide 2 with their strikes and they have an edge on their abilities. If a target force moved by one of these strikes ends the forced movement in difficult terrain, they are restrained (EoT).

    3. Vines Everywhere

      7 Malice
      1. Vines emerge and rapidly grow across the entire encounter map. Each enemy must make an Agility test.

      2. ≤11: 8 damage;
        restrained (save ends)
        12—16: restrained (EoT) 17+: no effect

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