Time Raider Mind Punk
Level 3 Platoon HexerMight
2Agility
0Reason
2Intuition
2Presence
1Repelling Psihander 2d10 + 2
M<1 dazed (save ends) 17+: 11 damage;
M<2 dazed (save ends)
A target who ends their next turn adjacent to the other target falls prone.
Mindpunk (2 Malice) 2d10 + 2
R<0 prone 12—16: 6 psychic damage;
push 1;
R<1 prone can’t stand (save ends) 17+: 9 psychic damage;
push 2;
R<2 prone can’t stand (save ends)
Foresight
The mind punk doesn’t have a bane on strikes against concealed creatures.