Rival Shadow

Level 2 Troop Ambusher
Humanoid, Rival EV 16
Stamina 80
Speed 7 Size 1M / Stability 1
Free Strike 5

Might

0

Agility

2

Reason

0

Intuition

0

Presence

1

Swift Serration (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target Two creatures or objects
≤11: 7 damage 12—16: 11 damage 17+: 14 damage; A<2 bleeding (save ends)
1 Malice: The shadow teleports up to 5 squares and hides.

Coat the Blade (Maneuver)

Keywords
Distance Self Target Self
Effect: The shadow coats their weapon with poison. They have an edge on their next strike, and the potency increases by 1. Exploit Opening The shadow deals an extra 5 damage to bleeding targets.

Rivalry

The shadow selects one creature within line of effect at the start of an encounter. Both the shadow and the creature can add a 1d3 to all power rolls made against each other.

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