War Dog Phosphorite

Level 2 Band Hexer
Humanoid, War Dog EV 4
Stamina 15 Immunity Acid 2
Speed 5 Size 1M / Stability 0
Free Strike 2

Might

0

Agility

1

Reason

0

Intuition

0

Presence

0

Caustic Detonator 2d10 + 2

Magic, Ranged Signature Action
Ranged 10 One creature or object
Effect:

A detonator attaches to the target. At the end of each round, roll a die. On an odd result, the detonator explodes, triggering the power roll.

≤11: 4 acid damage;
M<0 bleeding (save ends)
12—16: 6 acid damage;
M<1 bleeding (save ends)
17+: 10 acid damage;
M<2 bleeding (save ends)
Special:

An adjacent creature can attempt an easy Agility test to remove the detonator as a maneuver. A failure does nothing, a success disarms and destroys the detonator, and a success with a reward allows the disarming creature to throw the detonator onto another target within 5 squares.

Posthumous Promotion

Magic, Ranged Maneuver
Ranged 10 One war dog with a loyalty collar
Effect:

The target’s loyalty collar detonates, killing them instantly.

Loyalty Collar

When the phosphorite dies, they explode, dealing 1d6 damage to each adjacent enemy.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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