Giant Zombie
Level 4 Troop BruteUndead EV 24
Stamina 140 Immunity corruption 4, poison 4
Speed 6 Size 3 / Stability 2
Free Strike 6
Might
3Agility
-1Reason
-2Intuition
1Presence
2Rotten Smash (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 3 Target Two creatures or objects
≤11: 9 damage 12—16: 14 damage; A<2 grabbed 17+: 17 damage; A<3 grabbed
Knocking Heads (Triggered Action) ♦ 1 VP
Keywords —
Distance Self Target Two creatures or objects
Trigger: The giant zombie grabs both targets or starts their turn with each target grabbed.
Effect: The giant zombie smashes the targets together, using their Rotten Smash against both targets with a double edge.
Negative Nerves
When the giant zombie is targeted by an ability, they halve the damage from any tier-1 results.
Arise
The first time the giant zombie is reduced to 0 Stamina with non- fire/non-holy damage and their body isn’t destroyed, they regain half their Stamina and fall prone.