Giant Zombie

Level 4 Troop Brute
Undead EV 24
Stamina 140 Immunity corruption 4, poison 4
Speed 6 Size 3 / Stability 2
Free Strike 6

Might

3

Agility

-1

Reason

-2

Intuition

1

Presence

2

Rotten Smash (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 3 Target Two creatures or objects
≤11: 9 damage 12—16: 14 damage; A<2 grabbed 17+: 17 damage; A<3 grabbed

Knocking Heads (Triggered Action) ♦ 1 VP

Keywords
Distance Self Target Two creatures or objects
Trigger: The giant zombie grabs both targets or starts their turn with each target grabbed.
Effect: The giant zombie smashes the targets together, using their Rotten Smash against both targets with a double edge.

Negative Nerves

When the giant zombie is targeted by an ability, they halve the damage from any tier-1 results.

Arise

The first time the giant zombie is reduced to 0 Stamina with non- fire/non-holy damage and their body isn’t destroyed, they regain half their Stamina and fall prone.

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