Hobgoblin Grandguard

Level 6 Platoon Defender
Goblin, Hobgoblin, Humanoid, Infernal EV 16
Stamina 111 Immunity fire 6
Speed 4 Size 2 / Stability 4
Free Strike 6

Might

3

Agility

2

Reason

3

Intuition

0

Presence

2

Tower Shield Smash 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 2 1 creature or object
≤11: 9 damage 12—16: 14 damage 17+: 17 damage;
prone

Thunder Rush (3 Malice) 2d10 + 3

Area, Charge, Melee, Weapon Action
1 × 2 line within 1 All enemies and objects
≤11: 6 damage 12—16: 11 damage 17+: 14 damage
Effect:

Push 10. The grandguard shifts into every 2 squares left behind by targets.

Wide Guard

The grandguard imposes a bane on strikes against each ally within 2.

Infernal Ichor

If the grandguard’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the grandguard takes 3 fire damage.

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  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

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