Orc Juggernaut

Level 3 Platoon Brute
Humanoid, Orc EV 10
Stamina 60
Speed 6 Size 1L / Stability 0
Free Strike 5

Might

2

Agility

2

Reason

-1

Intuition

-1

Presence

2

Haymaker Greataxe 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 7 damage 12—16: 11 damage;
prone
17+: 14 damage;
prone;
M<2 bleeding (save ends)
Effect:

This ability deals an additional 6 damage against already prone targets.

Hrraaaaaagh! (1 Malice)

Free Triggered Action
Self Self
The juggernaut takes damage.
Effect:

The juggernaut moves up to their speed and makes a free strike.

Blood in the Water

The juggernaut can move 3 additional squares if they end their movement closer to a prone creature.

Relentless

If the juggernaut’s Stamina drops to 0, they can take a free strike before dying. If the target is reduced to 0 Stamina or killed by the strike, the juggernaut lives and their Stamina is reduced to 1 instead.

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  1. Orc Malice


    1. Overwhelming March

      3 Malice
      1. Each orc shifts up to their speed, moving through enemy squares if they can. Each enemy that was passed through during this movement makes a Might test.

      2. ≤11: 6 damage;
        prone
        12—16: 4 damage;
        prone
        17+: Push 2
    2. Mohler Trench

      5 Malice
      1. An orc acting this turn summons 2 mohlers out of the ground to dig a 1 × 10 line trench within 10 and join the encounter. The trench is 2 squares deep and is considered difficult terrain. The trench cannot be created directly underneath creatures.

    3. Mohler Cavity

      7 Malice
      1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one character is standing. The mohlers leave, and the area is considered difficult terrain. Each orc in the area can shift into the nearest unoccupied square outside of the pit before it is completed. Each non-orc in the area makes an Agility test.

      2. ≤11: 9 damage;
        target falls;
        prone can’t stand (EoT)
        12—16: 6 damage;
        target falls
        17+: Target can shift into the nearest unoccupied square outside of the pit

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