Demon Torlas

Level 1 Band Controller
Abyssal, Demon EV 3
Stamina 10 Weakness Holy 3
Speed 5 Size 1S / Stability 0
Free Strike 1

Might

0

Agility

1

Reason

0

Intuition

0

Presence

2

Floor to Flesh 2d10 + 2

Area, Magic, Ranged Signature Action
3 cube within 10 Each enemy in the cube
≤11: Slide 3 12—16: Slide 4 17+: Slide 5
Effect:

The area turns into a morass of spongy flesh before the targets are force moved. Until the start of the torlas’s next turn, the area is difficult terrain, and each creature who moves within the area takes 1 damage for each square moved.

Grasping Tendons

Magic, Ranged Maneuver
Ranged 10 Three creatures
Effect:

The torlas pulls each target 3 squares.

Lethe

While winded, the torlas has an edge on strikes, and strikes have an edge against them.

Soulsight

Each creature within 2 of the torlas can’t be hidden from them.

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  1. Demon Malice


    1. Soulburn

      3 Malice
      1. Each demon acting this turn has a double edge on their abilities.

    2. Abyssal Rift

      7 Malice
      1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choosing. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon creature who enters the rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map.

        An abyssal rift is an immovable object that has Stamina 25, weapon immunity 5, and holy weakness 5. A creature who has the Magic or Psionics skill can make a hard Reason or Intuition test as a maneuver while adjacent to a rift to destabilize it. On success, the rift closes. On failure, the rift regains 5 Stamina. The rift closes when there are no demons remaining on the encounter map.

    3. Abyssal Evolution

      7 Malice
      1. A demon minion of your choice turns into a non-minion demon of the same level.

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