War Dog Equivite

Level 4 Band Brute
War Dog EV 6
Stamina 53
Speed 8 Size 2 / Stability 2
Free Strike 3

Might

3

Agility

3

Reason

-1

Intuition

-2

Presence

0

Fuse-Iron Lance 2d10 + 3

Charge, Melee, Strike, Weapon Signature Action
Melee 2 1 creature or object
≤11: 6 damage 12—16: 8 damage 17+: 10 damage;
I<3 frightened (save ends)
Effect:

The equivite has an edge on this ability while charging.

2 Malice:

The ability deals an additional 3 fire damage to the target and each enemy adjacent to the target.

Blazing Charge 2d10 + 3

Melee, Weapon Maneuver
Special Special
Effect:

The equivite moves up to their speed and can move through enemies and objects at normal speed. They make one power roll total against each enemy and object they pass through.

≤11: 2 damage;
push 1
12—16: 4 damage;
push 2
17+: 5 damage;
push 3;
M<3 prone

Loyalty Collar

When the equivite dies, they explode, dealing 2d6 damage to each adjacent enemy.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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  2. War Dog Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The war dog activates a malice feature available to war dogs level 3 or lower.

    2. Loyalty Unto Death

      3 Malice
      1. Magic, Ranged Maneuver
        Ranged 10
        Two war dogs with loyalty collars
      2. Effect

        Each target shifts up to their speed and has their loyalty collar detonates, killing them instantly. Enemies adjacent to each target must make a Presence test.

      3. ≤11: push 4;
        frightened of the nearest non-minion war dog (save ends)
        12—16: push 2;
        frightened of the nearest non-minion war dog (EoT)
        17+: push 2

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