Gloom Dragon

Level 4 Solo
Dragon, Elemental EV 60
Stamina 350 Immunity psychic 5
Speed 8 (fly, hover) Size 4 / Stability 4
Free Strike 6

Might

2

Agility

4

Reason

1

Intuition

3

Presence

4

Solo Monster

Solo Turns The dragon takes up to two turns each round. They can’t take turns consecutively. They can use two actions on each of their turns. While dazed, the dragon can take one action and one maneuver per turn.

End Effect At the end of their turn, the dragon can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Gloaming Wyrmscale Aura

The dragon’s scales emit a 4 aura of dark fog. An enemy who starts their turn in an affected area takes 2 psychic damage, and the dragon deals an additional 2 psychic damage on abilities per number of enemies in the aura (to a maximum of 6).

Breath of Brume 2d10 + 4

Area, Magic, Ranged Signature Action
4 cube within 10 All enemies and objects
Effect:

Each target makes an Agility test.

≤11: 6 cold damage;
P<3 dragonsealed (save ends)
12—16: 11 cold damage;
P<4 dragonsealed (save ends)
17+: 14 cold damage;
P<5 dragonsealed (save ends)
Effect:

The affected area becomes an area of magical darkness. The dragon ignores concealment granted by the darkness. A creature dragonsealed by the dragon has psychic weakness 3 and cold weakness 3 until the condition ends.

Phantom Tail Swing 2d10 + 4

Charge, Magic, Melee, Strike Action
Melee 3 Two creatures or objects
≤11: 10 psychic damage;
pull 2
12—16: 15 psychic damage;
pull 4
17+: 18 psychic damage;
pull 6
2 Malice:

The pull becomes a vertical slide.

Visions in the Dark (5 Malice)

Area, Magic Maneuver
10 burst All dragonsealed enemies
Effect:

Each target takes 3 psychic damage and is I<3 compelled to immediately make a free strike against one of their allies within range as they hallucinate a threat.

Shadow Skulk

Free Maneuver
Effect:

Once per turn, the dragon shifts up to their speed and leaves behind a 4 cube area of magical darkness. The dragon ignores concealment granted by the darkness. An enemy that ends their turn in the affected area is I<3 frightened of the dragon.

Shroud (1 Malice)

Area, Magic Triggered Action
Self Self
The dragon takes damage.
Effect:

The dragon reduces the damage by 2 for each enemy in their aura.

Encroaching Darkness (1 Malice)

Free Triggered Action
Ranged 10 Special
A creature moves.
Effect:

The dragon moves two cubes of magical darkness up to 10.

Gloom Dragon’s Domain

If the encounter map is a location the dragon has occupied for 1 week or more, illusory magic drenches the air such that even the scenery emanates malice. Each creature other than the dragon in the affected area has a -2 on saving throws made to end the frightened condition. A frightened enemy in the affected area takes an additional 3 psychic damage whenever they take damage.

Enveloping Umbrage 2d10 + 4

Area, Magic Villain Action 1
5 burst All enemies
≤11: Pull 2;
I<3 frightened (EoT)
12—16: Push 4;
I<4 frightened (save ends)
17+: Push 6;
I<5 frightened (save ends)

Pall of Nightmares

Area, Magic Villain Action 2
10 burst All dragonsealed enemies
≤11: 6 psychic damage 12—16: 11 psychic damage 17+: 14 psychic damage
Effect:

The targets are I<4 dazed as they are assaulted by their hallucinations.

Absence of All Light

Villain Action 3
Special Self
Effect:

The dragon disappears, then reappears anywhere on the encounter map, as do three hallucinatory versions of it at other points on the encounter map (the director determines which one is real). The dragon and each hallucinatory version of it immediately uses Breath of Brume. A creature who deals damage to a hallucination of the dragon causes it to immediately dissipate.

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  1. Gloom Dragon Malice


    1. Dread and Terror

      3 Malice
      1. The dragon thickens the supernatural fog and the horrors within it, imposing a bane on strikes made against them until the start of their next turn.

    2. Doleful Visions

      5 Malice
      1. The dragon manifests four 2 cubes of nightmarish apparitions across the encounter map. Each creature in an affected square must make an Intuition test.

      2. ≤11: 14 damage;
        dazed (save ends)
        12—16: 11 damage;
        dazed (EoT)
        17+: 6 damage
    3. Phantasmagoria!

      7 Malice
      1. The dragon causes the area within 5 of them to warp into macabre, disquieting phantasms. Each enemy who enters an affected square or starts their turn in one takes 6 psychic damage, or 11 psychic damage if they are dragonsealed, and their Intuition score is considered 1 lower when resisting potencies until the end of the encounter.

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