Kobold Signifier

Level 1 Band Support
Humanoid, Kobold EV 3
Stamina 15
Speed 5 Size 1S / Stability 0
Free Strike 1

Might

0

Agility

1

Reason

0

Intuition

0

Presence

2

Signum 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 3 damage 12—16: 4 damage 17+: 5 damage
Effect:

An ally within 10 can shift their speed, so long as they end their movement adjacent to an ally.

2+ Malice:

1 additional ally can shift for every 2 malice spent.

Glory to the Legion (5 Malice)

Area Maneuver
5 burst All allies in the burst
Effect:

Each target regains 5 Stamina.

Upholding High Standards

Each ally that starts their turn within 5 of the signifier has their speed increased by 2 and deals an additional 2 damage on their strikes until the end of their turn. If the signifier is killed, a minion can enter their square to retrieve the signum as a free action and replace their stat block with the signifier stat block.

Shield? Shield!

The signifier has cover, a Stability of 1, and can act as cover for allies when adjacent to an ally who also has this trait.

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  1. Kobold Malice


    1. Maniple Tactics

      3 Malice
      1. Up to 3 kobolds make a free strike, swaps positions with an adjacent kobold, and then that kobold makes a free strike.

    2. Set the Initiative

      7 Malice
      1. Two kobolds take their turns in a row.

    3. Shield Wall

      7 Malice
      1. Until the end of the round, all kobolds with Shield? Shield! Impose an additional bane on incoming strikes and abilities.

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