Orc Razor

Level 1 Minion Brute
Humanoid, Orc EV 6
Stamina 5
Speed 6 Size 1L / Stability 0
With Captain Strike damage +1 Free Strike 2

Might

2

Agility

1

Reason

0

Intuition

0

Presence

0

Boot and Blade 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object per minion
≤11: 2 damage 12—16: 4 damage;
push 3
17+: 5 damage;
push 3 or prone
Effect:

The razor has an edge on strikes against targets already affected by a condition.

Bloodfire Burn

If the razor’s Stamina drops to 0, they can make a free strike before dying.

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  1. Orc Malice


    1. Overwhelming March

      3 Malice
      1. Each orc shifts up to their speed, moving through enemy squares if they can. Each enemy that was passed through during this movement makes a Might test.

      2. ≤11: 6 damage;
        prone
        12—16: 4 damage;
        prone
        17+: Push 2
    2. Mohler Trench

      5 Malice
      1. An orc acting this turn summons 2 mohlers out of the ground to dig a 1 × 10 line trench within 10 and join the encounter. The trench is 2 squares deep and is considered difficult terrain. The trench cannot be created directly underneath creatures.

    3. Mohler Cavity

      7 Malice
      1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one character is standing. The mohlers leave, and the area is considered difficult terrain. Each orc in the area can shift into the nearest unoccupied square outside of the pit before it is completed. Each non-orc in the area makes an Agility test.

      2. ≤11: 9 damage;
        target falls;
        prone can’t stand (EoT)
        12—16: 6 damage;
        target falls
        17+: Target can shift into the nearest unoccupied square outside of the pit

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